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Language.as
271 lines (234 loc) · 10.3 KB
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Language.as
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//==========================================================================================================================================\\
// \\
// Creative Commons Attribution-NonCommercial 4.0 International \\
// https://creativecommons.org/licenses/by-nc/4.0/ \\
// \\
// * You are free to: \\
// * Copy and redistribute the material in any medium or format. \\
// * Remix, transform, and build upon the material. \\
// \\
// * Under the following terms: \\
// * You must give appropriate credit, provide a link to the license, and indicate if changes were made. \\
// * You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. \\
// * You may not use the material for commercial purposes. \\
// * You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. \\
// \\
//==========================================================================================================================================\\
#include "fft"
#include "json"
enum MKLANG
{
CHAT = 0,
BIND,
CENTER,
/*@
HudMessage Pass arguments in the json file.
x = -1, y = -1, effect = 1, color = 255 255 255, color2 = 255 255 255, fadein = 0, fadeout = 1, hold = 1, fxtime = 1, channel = 8
*/
HUDMSG,
NOTIFY,
CONSOLE,
}
/*
@prefix #include Language
@body #include "${1:../../}mikk/Language"
@description Utilidades relacionadas mensajeria con los jugadores
*/
namespace Language
{
// This is bad but i can't make the external shared thing
bool blhook = blHook();
bool blHook()
{
g_Hooks.RemoveHook( Hooks::Player::ClientSay, @Language::ClientSay );
g_Hooks.RemoveHook( Hooks::Player::ClientPutInServer, @Language::ClientPutInServer );
return (
g_Hooks.RegisterHook( Hooks::Player::ClientSay, @Language::ClientSay ) &&
g_Hooks.RegisterHook( Hooks::Player::ClientPutInServer, @Language::ClientPutInServer )
);
}
HookReturnCode ClientPutInServer( CBasePlayer@ pPlayer )
{
if( pPlayer !is null && g_Data.exists( g_EngineFuncs.GetPlayerAuthId( pPlayer.edict() ) ) )
{
SetLanguage( pPlayer, string( g_Data[ g_EngineFuncs.GetPlayerAuthId( pPlayer.edict() ) ] ) );
}
return HOOK_CONTINUE;
}
HookReturnCode ClientSay( SayParameters@ pParams )
{
CBasePlayer@ pPlayer = pParams.GetPlayer();
const CCommand@ args = pParams.GetArguments();
if( pPlayer is null || args.ArgC() <= 0 )
return HOOK_CONTINUE;
array<string> strHook = { "trans","localization",
"lang","idioma","lenguaje","translate","lenguage","language",
"lingvo","langue","sprache","linguaggio","taal",
"gjuhe","dil","limba","jazyk","bahasa" };
if( strHook.find( args[0].SubString( ( args[0][0] == '/' ? 1 : 0 ), args[0].Length() ) ) >= 0 )
{
if( args.ArgC() == 2 )
{
SetLanguage( pPlayer, args[1] );
}
else
{
OpenMenu( pPlayer );
}
return HOOK_HANDLED;
}
return HOOK_CONTINUE;
}
void SetLanguage( CBasePlayer@ pPlayer, string m_szLanguage )
{
if( pPlayer !is null )
{
g_Data[ g_EngineFuncs.GetPlayerAuthId( pPlayer.edict() ) ] = m_szLanguage;
pPlayer.GetCustomKeyvalues().SetKeyvalue( '$s_language', m_szLanguage.ToLowercase() );
}
}
array<string> LanguageSupport =
{
"English",
"Spanish",
"Spanish Spain",
"Portuguese",
"German",
"French",
"Italian",
"Esperanto",
"Czech",
"Dutch",
"Indonesian",
"Romanian",
"Turkish",
"Albanian"
};
dictionary g_Data;
CTextMenu@ g_VoteMenu;
void OpenMenu( CBasePlayer@ pPlayer )
{
if( pPlayer !is null && pPlayer.IsConnected() )
{
@g_VoteMenu = CTextMenu( @MainCallback );
g_VoteMenu.SetTitle( 'Language:\\r' );
for( uint ui = 0; ui < LanguageSupport.length(); ++ui )
{
g_VoteMenu.AddItem( LanguageSupport[ui] );
}
g_VoteMenu.Register();
g_VoteMenu.Open( 25, 0, pPlayer );
}
}
void MainCallback( CTextMenu@ CMenu, CBasePlayer@ pPlayer, int iSlot, const CTextMenuItem@ pItem )
{
if( pItem !is null && pPlayer !is null )
{
string Choice = pItem.m_szName;
if( iSlot >= 1 && !Choice.IsEmpty() )
{
SetLanguage( pPlayer, Choice );
}
}
}
/*
@prefix Language Language::GetLanguage GetLanguage
@body Language::GetLanguage( CBasePlayer@ pPlayer, json@ pJson, dictionary@ pReplacement = null )
@description Retorna el mensaje correspondiente para este jugador
*/
string GetLanguage( CBasePlayer@ pPlayer, json@ pJson, dictionary@ pReplacement = null )
{
string m_szLanguage = pPlayer.GetCustomKeyvalues().GetKeyvalue( "$s_language" ).GetString();
if( m_szLanguage == String::EMPTY_STRING || m_szLanguage == '' )
m_szLanguage = "english";
string m_szMessage = pJson[ m_szLanguage, pJson[ 'english', '' ] ];
if( m_szLanguage == "spanish spain" && pJson[ m_szLanguage,'' ].IsEmpty() )
m_szMessage = pJson[ 'spanish', pJson[ 'english','' ] ];
else if( m_szLanguage == "spanish" && pJson[ m_szLanguage,'' ].IsEmpty() )
m_szMessage = pJson[ 'spanish spain', pJson[ 'english','' ] ];
if( pReplacement !is null )
{
const array<string> strFrom = pReplacement.getKeys();
for( uint i = 0; i < strFrom.length(); i++ )
m_szMessage.Replace( "$" + strFrom[i] + "$", string( pReplacement[ strFrom[i] ] ) );
}
return m_szMessage;
}
/*
@prefix Language Language::PrintAll PrintAll
@body Language::PrintAll( json@ pJson, MKLANG PrintType = CHAT, dictionary@ pReplacement = null )
@description Muestra un mensaje con el lenguaje correspondiente para cada jugador
*/
void PrintAll( json@ pJson, MKLANG PrintType = CHAT, dictionary@ pReplacement = null )
{
for( int iPlayer = 1; iPlayer <= g_Engine.maxClients; iPlayer++ )
{
CBasePlayer@ pPlayer = g_PlayerFuncs.FindPlayerByIndex( iPlayer );
if( pPlayer !is null && pPlayer.IsConnected() )
Print( pPlayer, pJson, PrintType, pReplacement );
}
}
/*
@prefix Language Language::PrintAll PrintAll
@body Language::PrintAll( json@ pJson, MKLANG PrintType = CHAT, dictionary@ pReplacement = null )
@description Muestra un mensaje con el lenguaje correspondiente para este jugador
*/
void Print( CBasePlayer@ pPlayer, json@ pJson, MKLANG PrintType = CHAT, dictionary@ pReplacement = null )
{
if( pPlayer is null || pJson is null )
return;
string m_szMessage = GetLanguage( pPlayer, pJson, pReplacement );
if( m_szMessage.IsEmpty() || m_szMessage == '' )
return;
switch( PrintType )
{
case CHAT:
{
g_PlayerFuncs.ClientPrint( pPlayer, HUD_PRINTTALK, m_szMessage + '\n' );
break;
}
case CENTER:
{
g_PlayerFuncs.ClientPrint( pPlayer, HUD_PRINTCENTER, m_szMessage + '\n' );
break;
}
case CONSOLE:
{
g_PlayerFuncs.ClientPrint( pPlayer, HUD_PRINTCONSOLE, m_szMessage + '\n' );
break;
}
case NOTIFY:
{
g_PlayerFuncs.ClientPrint( pPlayer, HUD_PRINTNOTIFY, m_szMessage + '\n' );
break;
}
case BIND:
{
g_PlayerFuncs.PrintKeyBindingString( pPlayer, m_szMessage + '\n' );
break;
}
case HUDMSG:
{
HUDTextParams textParams;
textParams.x = float( pJson[ 'x', -1 ] );
textParams.y = float( pJson[ 'y', -1 ] );
textParams.effect = pJson[ 'effect', 1 ];
RGBA rgba = atorgba( pJson[ 'color', '255 255 255' ] );
textParams.r1 = rgba.r;
textParams.g1 = rgba.g;
textParams.b1 = rgba.b;
RGBA rgba2 = atorgba( pJson[ 'color2', '255 255 255' ] );
textParams.r2 = rgba.r;
textParams.g2 = rgba.g;
textParams.b2 = rgba.b;
textParams.fadeinTime = float( pJson[ 'fadein', 0 ] );
textParams.fadeoutTime = float( pJson[ 'fadeout', 1 ] );
textParams.holdTime = float( pJson[ 'hold', 1 ] );
textParams.fxTime = float( pJson[ 'fxtime', 1 ] );
textParams.channel = pJson[ 'channel', 8 ];
g_PlayerFuncs.HudMessage( pPlayer, textParams, m_szMessage + '\n' );
break;
}
}
}
}