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Frametime Graph #70

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MilchRatchet opened this issue Feb 23, 2022 · 0 comments
Open

Frametime Graph #70

MilchRatchet opened this issue Feb 23, 2022 · 0 comments
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Feature New feature or request Realtime Realtime mode only Visual

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@MilchRatchet
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Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine Example Design

There should ideally be two modes, one mode shows a rough division, i.e., a division into

Trace
Shade
UI

and a more fine division that shows the execution time of each kernel

...
Preprocess [Bounce 1]
Trace [Bounce 1]
...
GeometryHit [Bounce 1]
...
Trace [Bounce 2]
...
@MilchRatchet MilchRatchet added Feature New feature or request Visual Realtime Realtime mode only labels Feb 23, 2022
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Labels
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