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Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine
There should ideally be two modes, one mode shows a rough division, i.e., a division into
Trace Shade UI
and a more fine division that shows the execution time of each kernel
... Preprocess [Bounce 1] Trace [Bounce 1] ... GeometryHit [Bounce 1] ... Trace [Bounce 2] ...
The text was updated successfully, but these errors were encountered:
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Once #69 is done, it would be nice to implement a frametime graph. A design that I liked quite a lot was the one used in the LegitEngine![Example Design](https://user-images.githubusercontent.com/1657728/76221721-5f26c880-627e-11ea-8f2d-def8a1e0c90d.png)
There should ideally be two modes, one mode shows a rough division, i.e., a division into
and a more fine division that shows the execution time of each kernel
The text was updated successfully, but these errors were encountered: