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Problem with MixinGradle during build #113
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I found that I had a cached copy of the requisite jar file, which I am hosting on GitHub here: https://github.com/verityw/MixinGradle-dcfaf61 After cloning, in the build.gradle file, add this to the
Then, change the classpath for MixinGradle to:
Hopefully the actual URL gets fixed soon though! EDIT: note that |
I am using the docker install, anyone know where the java project is? edit: i managed to find it at |
Thank you, this really helped.@verityw |
Hi @verityw would it be possible to provide the full modified |
The /path/to/that/repo is misleading. In fact, it is:
In my case is:
My folder layout: |
ya that |
There is another way to solve.
to
For me, the content of fileTree is
|
@XuyaoWang How should I fix this by your solution? Caused by run: |
Sorry I didn't encounter the issue you mentioned. After resolving MixinGradle using the method I mentioned earlier, my program runs smoothly. However, one thing different from your approach is that I found most of the issues here stem from the Minecraft simulator. First, I used minedojo/sim/Malmo/Minecraft/launchClient.sh to download Minecraft dependencies, then I successfully ran the Minecraft simulator, which brought up the game's start interface on my desktop, and finally executed validate_install.py. Running validate_install.py was successful once, and the game's running interface appeared successfully. |
Don't forget to edit the |
I see in
build.gradle
, there is this section that's also in the Malmobuild.gradle
file:However, when running their basic
validate_install.py
script, it yields:Has the repo for
com.github.SpongePowered:MixinGradle:dcfaf61
been changed or something? How can I fix this?Likewise, is there a way to prevent new builds / do offline builds after successfully building once? I've had a lot of times where MineDojo just stops working randomly due to build issues that didn't exist prior. Being able to do this would really aid in replicability and overall usability of the simulator...
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