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Refactor citizen and make sure no duplicates spawn and none get lost! #2501
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@@ -10,6 +10,7 @@ | |||
import com.minecolonies.api.util.BlockPosUtil; | |||
import com.minecolonies.api.util.LanguageHandler; | |||
import com.minecolonies.api.util.constant.Suppression; | |||
import com.minecolonies.blockout.Log; |
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Looks great. Hopefully this'll be the end of these stupid duplicates!
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Looks amazing. A lot cleaner.
SonarQube analysis reported 213 issues Watch the comments in this conversation to review them. Top 10 extra issuesNote: The following issues were found on lines that were not modified in the pull request. Because these issues can't be reported as line comments, they are summarized here:
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* remotes/origin/version/1.12: commit (#2505) Refactor citizen and make sure no duplicates spawn and none get lost! (#2501) Buff Chief Sword (#2503) Add Website to readme Fix/lumberjack replant default (#2502) Guidebook is now given to new players onWorldJoinEvent (#2489) Port1.12/rework/guards (#2483) # Conflicts: # src/main/java/com/minecolonies/coremod/colony/managers/CitizenManager.java
* remotes/origin/version/1.12: commit (#2505) Refactor citizen and make sure no duplicates spawn and none get lost! (#2501) Buff Chief Sword (#2503) Add Website to readme Fix/lumberjack replant default (#2502) Guidebook is now given to new players onWorldJoinEvent (#2489) Port1.12/rework/guards (#2483) # Conflicts: # src/main/java/com/minecolonies/coremod/colony/managers/CitizenManager.java
Closes #2498
Closes #2494
Closes #2499
Changes proposed in this pull request:
Review please