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Hi, I'm new to minestom and would like to create a climbing system similar to zelda. I'm using PlayerMoveEvent and I've created a function that lets me know when I hit a wall, but it doesn't work very well.
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Hi, I'm new to minestom and would like to create a climbing system similar to zelda. I'm using PlayerMoveEvent and I've created a function that lets me know when I hit a wall, but it doesn't work very well.
Several problems arise if the player is too close to the block or not facing it. If you can help me improve my method or if you see another one.
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