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pyb.LCD.rst

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.. currentmodule:: pyb

class LCD -- LCD control for the LCD touch-sensor pyskin

The LCD class is used to control the LCD on the LCD touch-sensor pyskin, LCD32MKv1.0. The LCD is a 128x32 pixel monochrome screen, part NHD-C12832A1Z.

The pyskin must be connected in either the X or Y positions, and then an LCD object is made using:

lcd = pyb.LCD('X')      # if pyskin is in the X position
lcd = pyb.LCD('Y')      # if pyskin is in the Y position

Then you can use:

lcd.light(True)                 # turn the backlight on
lcd.write('Hello world!\n')     # print text to the screen

This driver implements a double buffer for setting/getting pixels. For example, to make a bouncing dot, try:

x = y = 0
dx = dy = 1
while True:
    # update the dot's position
    x += dx
    y += dy

    # make the dot bounce of the edges of the screen
    if x <= 0 or x >= 127: dx = -dx
    if y <= 0 or y >= 31: dy = -dy

    lcd.fill(0)                 # clear the buffer
    lcd.pixel(x, y, 1)          # draw the dot
    lcd.show()                  # show the buffer
    pyb.delay(50)               # pause for 50ms

Constructors

Construct an LCD object in the given skin position. skin_position can be 'X' or 'Y', and should match the position where the LCD pyskin is plugged in.

Methods

.. method:: LCD.command(instr_data, buf)

   Send an arbitrary command to the LCD.  Pass 0 for ``instr_data`` to send an
   instruction, otherwise pass 1 to send data.  ``buf`` is a buffer with the
   instructions/data to send.

.. method:: LCD.contrast(value)

   Set the contrast of the LCD.  Valid values are between 0 and 47.

.. method:: LCD.fill(colour)

   Fill the screen with the given colour (0 or 1 for white or black).

   This method writes to the hidden buffer.  Use ``show()`` to show the buffer.

.. method:: LCD.get(x, y)

   Get the pixel at the position ``(x, y)``.  Returns 0 or 1.

   This method reads from the visible buffer.

.. method:: LCD.light(value)

   Turn the backlight on/off.  True or 1 turns it on, False or 0 turns it off.

.. method:: LCD.pixel(x, y, colour)

   Set the pixel at ``(x, y)`` to the given colour (0 or 1).

   This method writes to the hidden buffer.  Use ``show()`` to show the buffer.

.. method:: LCD.show()

   Show the hidden buffer on the screen.

.. method:: LCD.text(str, x, y, colour)

   Draw the given text to the position ``(x, y)`` using the given colour (0 or 1).

   This method writes to the hidden buffer.  Use ``show()`` to show the buffer.

.. method:: LCD.write(str)

   Write the string ``str`` to the screen.  It will appear immediately.