-
-
Notifications
You must be signed in to change notification settings - Fork 65
/
Weaver.cs
590 lines (505 loc) · 27.4 KB
/
Weaver.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Mono.CecilX;
using Mono.CecilX.Cil;
namespace Mirror.Weaver
{
// This data is flushed each time - if we are run multiple times in the same process/domain
class WeaverLists
{
// setter functions that replace [SyncVar] member variable references. dict<field, replacement>
public Dictionary<FieldDefinition, MethodDefinition> replacementSetterProperties = new Dictionary<FieldDefinition, MethodDefinition>();
// getter functions that replace [SyncVar] member variable references. dict<field, replacement>
public Dictionary<FieldDefinition, MethodDefinition> replacementGetterProperties = new Dictionary<FieldDefinition, MethodDefinition>();
// [SyncEvent] invoke functions that should be replaced. dict<originalEventName, replacement>
public Dictionary<string, MethodDefinition> replaceEvents = new Dictionary<string, MethodDefinition>();
public List<MethodDefinition> generatedReadFunctions = new List<MethodDefinition>();
public List<MethodDefinition> generatedWriteFunctions = new List<MethodDefinition>();
public TypeDefinition generateContainerClass;
// amount of SyncVars per class. dict<className, amount>
public Dictionary<string, int> numSyncVars = new Dictionary<string, int>();
}
class Weaver
{
public static WeaverLists WeaveLists { get; private set; }
public static AssemblyDefinition CurrentAssembly { get; private set; }
public static ModuleDefinition CorLibModule { get; private set; }
public static AssemblyDefinition UnityAssembly { get; private set; }
public static AssemblyDefinition NetAssembly { get; private set; }
public static bool WeavingFailed { get; private set; }
public static bool GenerateLogErrors { get; set; }
// private properties
static readonly bool DebugLogEnabled = true;
// Network types
public static TypeReference NetworkBehaviourType;
public static TypeReference NetworkBehaviourType2;
public static TypeReference MonoBehaviourType;
public static TypeReference ScriptableObjectType;
public static TypeReference NetworkConnectionType;
public static TypeReference MessageBaseType;
public static TypeReference IMessageBaseType;
public static TypeReference SyncListType;
public static TypeReference SyncSetType;
public static TypeReference SyncDictionaryType;
public static MethodReference ScriptableObjectCreateInstanceMethod;
public static MethodReference NetworkBehaviourDirtyBitsReference;
public static MethodReference GetPooledWriterReference;
public static MethodReference RecycleWriterReference;
public static TypeReference NetworkClientType;
public static TypeReference NetworkServerType;
public static TypeReference NetworkReaderType;
public static TypeReference NetworkWriterType;
public static TypeReference NetworkIdentityType;
public static TypeReference IEnumeratorType;
public static TypeReference ClientSceneType;
public static MethodReference ReadyConnectionReference;
public static TypeReference ComponentType;
public static TypeReference CmdDelegateReference;
public static MethodReference CmdDelegateConstructor;
public static MethodReference NetworkServerGetActive;
public static MethodReference NetworkServerGetLocalClientActive;
public static MethodReference NetworkClientGetActive;
// custom attribute types
public static TypeReference SyncVarType;
public static TypeReference CommandType;
public static TypeReference ClientRpcType;
public static TypeReference TargetRpcType;
public static TypeReference SyncEventType;
public static TypeReference SyncObjectType;
public static MethodReference InitSyncObjectReference;
// array segment
public static TypeReference ArraySegmentType;
public static MethodReference ArraySegmentConstructorReference;
public static MethodReference ArraySegmentArrayReference;
public static MethodReference ArraySegmentOffsetReference;
public static MethodReference ArraySegmentCountReference;
// system types
public static TypeReference voidType;
public static TypeReference singleType;
public static TypeReference doubleType;
public static TypeReference boolType;
public static TypeReference int64Type;
public static TypeReference uint64Type;
public static TypeReference int32Type;
public static TypeReference uint32Type;
public static TypeReference objectType;
public static TypeReference typeType;
public static TypeReference gameObjectType;
public static TypeReference transformType;
public static MethodReference syncVarEqualReference;
public static MethodReference syncVarNetworkIdentityEqualReference;
public static MethodReference syncVarGameObjectEqualReference;
public static MethodReference setSyncVarReference;
public static MethodReference setSyncVarHookGuard;
public static MethodReference getSyncVarHookGuard;
public static MethodReference setSyncVarGameObjectReference;
public static MethodReference getSyncVarGameObjectReference;
public static MethodReference setSyncVarNetworkIdentityReference;
public static MethodReference getSyncVarNetworkIdentityReference;
public static MethodReference registerCommandDelegateReference;
public static MethodReference registerRpcDelegateReference;
public static MethodReference registerEventDelegateReference;
public static MethodReference getTypeReference;
public static MethodReference getTypeFromHandleReference;
public static MethodReference logErrorReference;
public static MethodReference logWarningReference;
public static MethodReference sendCommandInternal;
public static MethodReference sendRpcInternal;
public static MethodReference sendTargetRpcInternal;
public static MethodReference sendEventInternal;
public static void DLog(TypeDefinition td, string fmt, params object[] args)
{
if (!DebugLogEnabled)
return;
Console.WriteLine("[" + td.Name + "] " + string.Format(fmt, args));
}
// display weaver error
// and mark process as failed
public static void Error(string message)
{
Log.Error(message);
WeavingFailed = true;
}
public static int GetSyncVarStart(string className)
{
return WeaveLists.numSyncVars.ContainsKey(className)
? WeaveLists.numSyncVars[className]
: 0;
}
public static void SetNumSyncVars(string className, int num)
{
WeaveLists.numSyncVars[className] = num;
}
internal static void ConfirmGeneratedCodeClass()
{
if (WeaveLists.generateContainerClass == null)
{
WeaveLists.generateContainerClass = new TypeDefinition("Mirror", "GeneratedNetworkCode",
TypeAttributes.BeforeFieldInit | TypeAttributes.Class | TypeAttributes.AnsiClass | TypeAttributes.Public | TypeAttributes.AutoClass,
objectType);
const MethodAttributes methodAttributes = MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.SpecialName | MethodAttributes.RTSpecialName;
MethodDefinition method = new MethodDefinition(".ctor", methodAttributes, voidType);
method.Body.Instructions.Add(Instruction.Create(OpCodes.Ldarg_0));
method.Body.Instructions.Add(Instruction.Create(OpCodes.Call, Resolvers.ResolveMethod(objectType, CurrentAssembly, ".ctor")));
method.Body.Instructions.Add(Instruction.Create(OpCodes.Ret));
WeaveLists.generateContainerClass.Methods.Add(method);
}
}
static bool ProcessNetworkBehaviourType(TypeDefinition td)
{
if (!NetworkBehaviourProcessor.WasProcessed(td))
{
DLog(td, "Found NetworkBehaviour " + td.FullName);
NetworkBehaviourProcessor proc = new NetworkBehaviourProcessor(td);
proc.Process();
return true;
}
return false;
}
static void SetupUnityTypes()
{
gameObjectType = UnityAssembly.MainModule.GetType("UnityEngine.GameObject");
transformType = UnityAssembly.MainModule.GetType("UnityEngine.Transform");
NetworkClientType = NetAssembly.MainModule.GetType("Mirror.NetworkClient");
NetworkServerType = NetAssembly.MainModule.GetType("Mirror.NetworkServer");
SyncVarType = NetAssembly.MainModule.GetType("Mirror.SyncVarAttribute");
CommandType = NetAssembly.MainModule.GetType("Mirror.CommandAttribute");
ClientRpcType = NetAssembly.MainModule.GetType("Mirror.ClientRpcAttribute");
TargetRpcType = NetAssembly.MainModule.GetType("Mirror.TargetRpcAttribute");
SyncEventType = NetAssembly.MainModule.GetType("Mirror.SyncEventAttribute");
SyncObjectType = NetAssembly.MainModule.GetType("Mirror.SyncObject");
}
static void SetupCorLib()
{
AssemblyNameReference name = AssemblyNameReference.Parse("mscorlib");
ReaderParameters parameters = new ReaderParameters
{
AssemblyResolver = CurrentAssembly.MainModule.AssemblyResolver
};
CorLibModule = CurrentAssembly.MainModule.AssemblyResolver.Resolve(name, parameters).MainModule;
}
static TypeReference ImportCorLibType(string fullName)
{
TypeDefinition type = CorLibModule.GetType(fullName) ?? CorLibModule.ExportedTypes.First(t => t.FullName == fullName).Resolve();
if (type != null)
{
return CurrentAssembly.MainModule.ImportReference(type);
}
Error("Failed to import mscorlib type: " + fullName + " because Resolve failed. (Might happen when trying to Resolve in NetStandard dll, see also: https://github.com/vis2k/Mirror/issues/791)");
return null;
}
static void SetupTargetTypes()
{
// system types
SetupCorLib();
voidType = ImportCorLibType("System.Void");
singleType = ImportCorLibType("System.Single");
doubleType = ImportCorLibType("System.Double");
boolType = ImportCorLibType("System.Boolean");
int64Type = ImportCorLibType("System.Int64");
uint64Type = ImportCorLibType("System.UInt64");
int32Type = ImportCorLibType("System.Int32");
uint32Type = ImportCorLibType("System.UInt32");
objectType = ImportCorLibType("System.Object");
typeType = ImportCorLibType("System.Type");
IEnumeratorType = ImportCorLibType("System.Collections.IEnumerator");
ArraySegmentType = ImportCorLibType("System.ArraySegment`1");
ArraySegmentArrayReference = Resolvers.ResolveProperty(ArraySegmentType, CurrentAssembly, "Array");
ArraySegmentCountReference = Resolvers.ResolveProperty(ArraySegmentType, CurrentAssembly, "Count");
ArraySegmentOffsetReference = Resolvers.ResolveProperty(ArraySegmentType, CurrentAssembly, "Offset");
ArraySegmentConstructorReference = Resolvers.ResolveMethod(ArraySegmentType, CurrentAssembly, ".ctor");
NetworkReaderType = NetAssembly.MainModule.GetType("Mirror.NetworkReader");
NetworkWriterType = NetAssembly.MainModule.GetType("Mirror.NetworkWriter");
NetworkServerGetActive = Resolvers.ResolveMethod(NetworkServerType, CurrentAssembly, "get_active");
NetworkServerGetLocalClientActive = Resolvers.ResolveMethod(NetworkServerType, CurrentAssembly, "get_localClientActive");
NetworkClientGetActive = Resolvers.ResolveMethod(NetworkClientType, CurrentAssembly, "get_active");
CmdDelegateReference = NetAssembly.MainModule.GetType("Mirror.NetworkBehaviour/CmdDelegate");
CmdDelegateConstructor = Resolvers.ResolveMethod(CmdDelegateReference, CurrentAssembly, ".ctor");
CurrentAssembly.MainModule.ImportReference(gameObjectType);
CurrentAssembly.MainModule.ImportReference(transformType);
TypeReference networkIdentityTmp = NetAssembly.MainModule.GetType("Mirror.NetworkIdentity");
NetworkIdentityType = CurrentAssembly.MainModule.ImportReference(networkIdentityTmp);
NetworkBehaviourType = NetAssembly.MainModule.GetType("Mirror.NetworkBehaviour");
NetworkBehaviourType2 = CurrentAssembly.MainModule.ImportReference(NetworkBehaviourType);
NetworkConnectionType = NetAssembly.MainModule.GetType("Mirror.NetworkConnection");
MonoBehaviourType = UnityAssembly.MainModule.GetType("UnityEngine.MonoBehaviour");
ScriptableObjectType = UnityAssembly.MainModule.GetType("UnityEngine.ScriptableObject");
ScriptableObjectCreateInstanceMethod = Resolvers.ResolveMethod(
ScriptableObjectType, CurrentAssembly,
md => md.Name == "CreateInstance" && md.HasGenericParameters);
NetworkConnectionType = NetAssembly.MainModule.GetType("Mirror.NetworkConnection");
NetworkConnectionType = CurrentAssembly.MainModule.ImportReference(NetworkConnectionType);
MessageBaseType = NetAssembly.MainModule.GetType("Mirror.MessageBase");
IMessageBaseType = NetAssembly.MainModule.GetType("Mirror.IMessageBase");
SyncListType = NetAssembly.MainModule.GetType("Mirror.SyncList`1");
SyncSetType = NetAssembly.MainModule.GetType("Mirror.SyncSet`1");
SyncDictionaryType = NetAssembly.MainModule.GetType("Mirror.SyncDictionary`2");
NetworkBehaviourDirtyBitsReference = Resolvers.ResolveProperty(NetworkBehaviourType, CurrentAssembly, "syncVarDirtyBits");
TypeDefinition NetworkWriterPoolType = NetAssembly.MainModule.GetType("Mirror.NetworkWriterPool");
GetPooledWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, CurrentAssembly, "GetWriter");
RecycleWriterReference = Resolvers.ResolveMethod(NetworkWriterPoolType, CurrentAssembly, "Recycle");
ComponentType = UnityAssembly.MainModule.GetType("UnityEngine.Component");
ClientSceneType = NetAssembly.MainModule.GetType("Mirror.ClientScene");
ReadyConnectionReference = Resolvers.ResolveMethod(ClientSceneType, CurrentAssembly, "get_readyConnection");
syncVarEqualReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SyncVarEqual");
syncVarNetworkIdentityEqualReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SyncVarNetworkIdentityEqual");
syncVarGameObjectEqualReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SyncVarGameObjectEqual");
setSyncVarReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVar");
setSyncVarHookGuard = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "setSyncVarHookGuard");
getSyncVarHookGuard = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "getSyncVarHookGuard");
setSyncVarGameObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVarGameObject");
getSyncVarGameObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "GetSyncVarGameObject");
setSyncVarNetworkIdentityReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SetSyncVarNetworkIdentity");
getSyncVarNetworkIdentityReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "GetSyncVarNetworkIdentity");
registerCommandDelegateReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterCommandDelegate");
registerRpcDelegateReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterRpcDelegate");
registerEventDelegateReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "RegisterEventDelegate");
getTypeReference = Resolvers.ResolveMethod(objectType, CurrentAssembly, "GetType");
getTypeFromHandleReference = Resolvers.ResolveMethod(typeType, CurrentAssembly, "GetTypeFromHandle");
logErrorReference = Resolvers.ResolveMethod(UnityAssembly.MainModule.GetType("UnityEngine.Debug"), CurrentAssembly, "LogError");
logWarningReference = Resolvers.ResolveMethod(UnityAssembly.MainModule.GetType("UnityEngine.Debug"), CurrentAssembly, "LogWarning");
sendCommandInternal = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendCommandInternal");
sendRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendRPCInternal");
sendTargetRpcInternal = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendTargetRPCInternal");
sendEventInternal = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "SendEventInternal");
SyncObjectType = CurrentAssembly.MainModule.ImportReference(SyncObjectType);
InitSyncObjectReference = Resolvers.ResolveMethod(NetworkBehaviourType, CurrentAssembly, "InitSyncObject");
}
public static bool IsNetworkBehaviour(TypeDefinition td)
{
return td.IsDerivedFrom(NetworkBehaviourType);
}
public static bool IsValidTypeToGenerate(TypeDefinition variable)
{
// a valid type is a simple class or struct. so we generate only code for types we dont know, and if they are not inside
// this assembly it must mean that we are trying to serialize a variable outside our scope. and this will fail.
// no need to report an error here, the caller will report a better error
string assembly = CurrentAssembly.MainModule.Name;
return variable.Module.Name == assembly;
}
static void CheckMonoBehaviour(TypeDefinition td)
{
if (td.IsDerivedFrom(MonoBehaviourType))
{
MonoBehaviourProcessor.Process(td);
}
}
static bool CheckNetworkBehaviour(TypeDefinition td)
{
if (!td.IsClass)
return false;
if (!IsNetworkBehaviour(td))
{
CheckMonoBehaviour(td);
return false;
}
// process this and base classes from parent to child order
List<TypeDefinition> behaviourClasses = new List<TypeDefinition>();
TypeDefinition parent = td;
while (parent != null)
{
if (parent.FullName == NetworkBehaviourType.FullName)
{
break;
}
try
{
behaviourClasses.Insert(0, parent);
parent = parent.BaseType.Resolve();
}
catch (AssemblyResolutionException)
{
// this can happen for plugins.
//Console.WriteLine("AssemblyResolutionException: "+ ex.ToString());
break;
}
}
bool didWork = false;
foreach (TypeDefinition behaviour in behaviourClasses)
{
didWork |= ProcessNetworkBehaviourType(behaviour);
}
return didWork;
}
static bool CheckMessageBase(TypeDefinition td)
{
if (!td.IsClass)
return false;
bool didWork = false;
if (td.ImplementsInterface(IMessageBaseType))
{
MessageClassProcessor.Process(td);
didWork = true;
}
// check for embedded types
foreach (TypeDefinition embedded in td.NestedTypes)
{
didWork |= CheckMessageBase(embedded);
}
return didWork;
}
static bool CheckSyncList(TypeDefinition td)
{
if (!td.IsClass)
return false;
bool didWork = false;
// are ANY parent classes SyncListStruct
TypeReference parent = td.BaseType;
while (parent != null)
{
if (parent.FullName.StartsWith(SyncListType.FullName, StringComparison.Ordinal))
{
SyncListProcessor.Process(td);
didWork = true;
break;
}
if (parent.FullName.StartsWith(SyncSetType.FullName, StringComparison.Ordinal))
{
SyncListProcessor.Process(td);
didWork = true;
break;
}
if (parent.FullName.StartsWith(SyncDictionaryType.FullName, StringComparison.Ordinal))
{
SyncDictionaryProcessor.Process(td);
didWork = true;
break;
}
try
{
parent = parent.Resolve().BaseType;
}
catch (AssemblyResolutionException)
{
// this can happen for pluins.
//Console.WriteLine("AssemblyResolutionException: "+ ex.ToString());
break;
}
}
// check for embedded types
foreach (TypeDefinition embedded in td.NestedTypes)
{
didWork |= CheckSyncList(embedded);
}
return didWork;
}
static bool Weave(string assName, IEnumerable<string> dependencies, string unityEngineDLLPath, string mirrorNetDLLPath, string outputDir)
{
using (DefaultAssemblyResolver asmResolver = new DefaultAssemblyResolver())
using (CurrentAssembly = AssemblyDefinition.ReadAssembly(assName, new ReaderParameters { ReadWrite = true, ReadSymbols = true, AssemblyResolver = asmResolver }))
{
asmResolver.AddSearchDirectory(Path.GetDirectoryName(assName));
asmResolver.AddSearchDirectory(Helpers.UnityEngineDLLDirectoryName());
asmResolver.AddSearchDirectory(Path.GetDirectoryName(unityEngineDLLPath));
asmResolver.AddSearchDirectory(Path.GetDirectoryName(mirrorNetDLLPath));
if (dependencies != null)
{
foreach (string path in dependencies)
{
asmResolver.AddSearchDirectory(path);
}
}
SetupTargetTypes();
System.Diagnostics.Stopwatch rwstopwatch = System.Diagnostics.Stopwatch.StartNew();
ReaderWriterProcessor.ProcessReadersAndWriters(CurrentAssembly);
rwstopwatch.Stop();
Console.WriteLine("Find all reader and writers took " + rwstopwatch.ElapsedMilliseconds + " milliseconds");
ModuleDefinition moduleDefinition = CurrentAssembly.MainModule;
Console.WriteLine("Script Module: {0}", moduleDefinition.Name);
// Process each NetworkBehaviour
bool didWork = false;
// We need to do 2 passes, because SyncListStructs might be referenced from other modules, so we must make sure we generate them first.
for (int pass = 0; pass < 2; pass++)
{
System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
foreach (TypeDefinition td in moduleDefinition.Types)
{
if (td.IsClass && td.BaseType.CanBeResolved())
{
try
{
if (pass == 0)
{
didWork |= CheckSyncList(td);
}
else
{
didWork |= CheckNetworkBehaviour(td);
didWork |= CheckMessageBase(td);
}
}
catch (Exception ex)
{
Error(ex.ToString());
throw ex;
}
}
if (WeavingFailed)
{
return false;
}
}
watch.Stop();
Console.WriteLine("Pass: " + pass + " took " + watch.ElapsedMilliseconds + " milliseconds");
}
if (didWork)
{
// this must be done for ALL code, not just NetworkBehaviours
try
{
PropertySiteProcessor.ProcessSitesModule(CurrentAssembly.MainModule);
}
catch (Exception e)
{
Log.Error("ProcessPropertySites exception: " + e);
return false;
}
if (WeavingFailed)
{
//Log.Error("Failed phase II.");
return false;
}
// write to outputDir if specified, otherwise perform in-place write
WriterParameters writeParams = new WriterParameters { WriteSymbols = true };
if (outputDir != null)
{
CurrentAssembly.Write(Helpers.DestinationFileFor(outputDir, assName), writeParams);
}
else
{
CurrentAssembly.Write(writeParams);
}
}
}
return true;
}
public static bool WeaveAssemblies(IEnumerable<string> assemblies, IEnumerable<string> dependencies, string outputDir, string unityEngineDLLPath, string mirrorNetDLLPath)
{
WeavingFailed = false;
WeaveLists = new WeaverLists();
using (UnityAssembly = AssemblyDefinition.ReadAssembly(unityEngineDLLPath))
using (NetAssembly = AssemblyDefinition.ReadAssembly(mirrorNetDLLPath))
{
SetupUnityTypes();
try
{
foreach (string ass in assemblies)
{
if (!Weave(ass, dependencies, unityEngineDLLPath, mirrorNetDLLPath, outputDir))
{
return false;
}
}
}
catch (Exception e)
{
Log.Error("Exception :" + e);
return false;
}
}
return true;
}
}
}