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fix: setting client not ready to stop character spawning before scene change #1009

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merged 1 commit into from
Dec 29, 2021

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@James-Frowen James-Frowen commented Dec 20, 2021

needs testing

@James-Frowen James-Frowen changed the title fix: Setting client not ready to stop character spawning before scene change fix: setting client not ready to stop character spawning before scene change Dec 20, 2021
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sonarcloud bot commented Dec 21, 2021

Kudos, SonarCloud Quality Gate passed!    Quality Gate passed

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 0 Code Smells

No Coverage information No Coverage information
0.0% 0.0% Duplication

@James-Frowen James-Frowen merged commit fcbe10d into master Dec 29, 2021
@James-Frowen James-Frowen deleted the online-offline-fix branch December 29, 2021 15:28
github-actions bot pushed a commit that referenced this pull request Dec 29, 2021
## [113.3.2](v113.3.1...v113.3.2) (2021-12-29)

### Bug Fixes

* adding try/catch for nanosocket ([#1010](#1010)) ([88badd6](88badd6))
* fixing log settings that have no namespace ([#1014](#1014)) ([ead317f](ead317f))
* **NetworkBehavior:** removing NB that belong to another NI from list ([#970](#970)) ([4738d29](4738d29))
* **NetworkWorld:** fixing add identity when object is destroyed client side ([b5a765e](b5a765e))
* Setting client not ready to stop character spawning before scene change ([#1009](#1009)) ([fcbe10d](fcbe10d))
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🎉 This PR is included in version 113.3.2 🎉

The release is available on GitHub release

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