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(Could not get #307 to rebase with the conflicts)
Replaces the old OnGUI solution with a prefab under a canvas. Setting it up is as simple as adding a canvas to the scene if it does not already have one. Dragging the prefab under that canvas. Then adding a reference to the existing NetworkManager. From there it functions the same as the old solution.
image
Moved this and the RunInBackground script into a Common folder under Examples as both of these things are generally quickly replaced and never used in production.
Note: The massive increase in LOC is from the addition of the prefab to the existing examples. The actual HUD logic mostly moved out of code and into the Unity UI via GameObjects and buttons. The LOC dropped from 150 to 50 for what that's worth.
Also since its no longer based on OnGUI it means that more of the remaining code is testable.