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breaking: Remove GameObject sync #370
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-02) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-03) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-04) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-04) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-04) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-04) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-04) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-05) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-05) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-06) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * access NI on disabled objects ([#383](#383)) ([0ab4c60](0ab4c60)) * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) * nre modifying syncvars that have not been spawned ([69883c5](69883c5)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### Performance Improvements * Only synchronize dirty objects ([#381](#381)) ([64fd6ed](64fd6ed)) ### BREAKING CHANGES * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-06) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * access NI on disabled objects ([#383](#383)) ([0ab4c60](0ab4c60)) * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) * nre modifying syncvars that have not been spawned ([69883c5](69883c5)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### Performance Improvements * Only synchronize dirty objects ([#381](#381)) ([64fd6ed](64fd6ed)) * Remove 2 messages when player connects ([#384](#384)) ([c40e0fd](c40e0fd)) ### BREAKING CHANGES * It is no longer guaranteed that all objects are spawned before we start calling events * fix object spawning on scene change * remove unused variable Co-authored-by: uwee <uweenukr@gmail.com> * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-06) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * access NI on disabled objects ([#383](#383)) ([0ab4c60](0ab4c60)) * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * Lobby comp should not reference NetworkConnection.IsReady ([#385](#385)) ([6a1a190](6a1a190)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) * nre modifying syncvars that have not been spawned ([69883c5](69883c5)) ### Features * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### Performance Improvements * Only synchronize dirty objects ([#381](#381)) ([64fd6ed](64fd6ed)) * Remove 2 messages when player connects ([#384](#384)) ([c40e0fd](c40e0fd)) ### BREAKING CHANGES * It is no longer guaranteed that all objects are spawned before we start calling events * fix object spawning on scene change * remove unused variable Co-authored-by: uwee <uweenukr@gmail.com> * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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# [47.0.0](v46.2.0...v47.0.0) (2020-10-06) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * access NI on disabled objects ([#383](#383)) ([0ab4c60](0ab4c60)) * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * Lobby comp should not reference NetworkConnection.IsReady ([#385](#385)) ([6a1a190](6a1a190)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) * nre modifying syncvars that have not been spawned ([69883c5](69883c5)) ### Features * Add IncludeOwner option to SendToAll ([#387](#387)) ([6b0a005](6b0a005)) * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### Performance Improvements * Only synchronize dirty objects ([#381](#381)) ([64fd6ed](64fd6ed)) * Remove 2 messages when player connects ([#384](#384)) ([c40e0fd](c40e0fd)) ### BREAKING CHANGES * It is no longer guaranteed that all objects are spawned before we start calling events * fix object spawning on scene change * remove unused variable Co-authored-by: uwee <uweenukr@gmail.com> * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
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Oct 7, 2020
# [47.0.0](v46.2.0...v47.0.0) (2020-10-07) ### breaking * Remove GameObject sync ([#370](#370)) ([5b223fa](5b223fa)) * Use SyncLists directly (delete overrides) ([#2307](https://github.com/MirrorNG/MirrorNG/issues/2307)) ([fb49d19](fb49d19)), closes [#2305](https://github.com/MirrorNG/MirrorNG/issues/2305) ### Bug Fixes * access NI on disabled objects ([#383](#383)) ([0ab4c60](0ab4c60)) * adding namespace for sonar bug ([2ed0859](2ed0859)) * bug Client ConnectionState not set properly in Disconnect ([#369](#369)) ([74298c5](74298c5)) * Bug with NI destroy order ([#374](#374)) ([485f78b](485f78b)) * Examples can exit property in client mode ([35faaf3](35faaf3)) * examples no longer use prefabs or common files ([#378](#378)) ([718ec9e](718ec9e)) * Lobby comp should not reference NetworkConnection.IsReady ([#385](#385)) ([6a1a190](6a1a190)) * networkmenu should add NSM to playerSpawner too ([c7bd0be](c7bd0be)) * nre modifying syncvars that have not been spawned ([69883c5](69883c5)) ### Features * Add IncludeOwner option to SendToAll ([#387](#387)) ([6b0a005](6b0a005)) * new generic Read and Write methods for all types ([#2301](https://github.com/MirrorNG/MirrorNG/issues/2301)) ([85252c3](85252c3)) * support Jagged arrays ([0267dbe](0267dbe)) ### Performance Improvements * Only synchronize dirty objects ([#381](#381)) ([64fd6ed](64fd6ed)) * Remove 2 messages when player connects ([#384](#384)) ([c40e0fd](c40e0fd)) ### BREAKING CHANGES * It is no longer guaranteed that all objects are spawned before we start calling events * fix object spawning on scene change * remove unused variable Co-authored-by: uwee <uweenukr@gmail.com> * You can no longer use gameobjects in syncvars * Serialize and Deserialize methods in synclists don't do anything anymore * Remove old comment * Fix compilatio error
🎉 This PR is included in version 47.0.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Synchronizing generic gameobject is not type safe. There is no guarantee that the gameobject has a NetworkIdentity.
This pr removes that feature, you can no longer do:
Note, you can accomplish the same thing using NetworkIdentity:
but it is safer because you can only assign objects that have a NetworkIdentity.