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Previously, if a client sends a valid hello and nothing else,
the server waits to complete the handshake before accepting other connections.
This opens a very easy to exploit DoS vector, because a single client can prevent the server from accepting other connections.
Now, the server fires a separate task for completing the handshake for each client. It does not consider the connection accepted until the handshake is completed.
This way, if a client does not cooperate with the handshake, other clients can still be accepted