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feat: Support gameobjects in syncvars #513

Merged
merged 2 commits into from
Dec 29, 2020
Merged

feat: Support gameobjects in syncvars #513

merged 2 commits into from
Dec 29, 2020

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paulpach
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GameObjects can now be synchronized from server to client.
They also support lazy loading, so if a gameobject has not been spawned yet
it will still return the correct GO when it is eventually spawned

GameObjects can now be synchronized from server to client.
They also support lazy loading,  so if a gameobject has not been spawned yet
it will still return the correct GO when it is eventually spawned
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sonarcloud bot commented Dec 29, 2020

Kudos, SonarCloud Quality Gate passed!

Bug A 0 Bugs
Vulnerability A 0 Vulnerabilities
Security Hotspot A 0 Security Hotspots
Code Smell A 0 Code Smells

92.3% 92.3% Coverage
0.0% 0.0% Duplication

@paulpach paulpach merged commit 29fb101 into master Dec 29, 2020
@paulpach paulpach deleted the gosyncvar branch December 29, 2020 20:16
github-actions bot pushed a commit that referenced this pull request Dec 29, 2020
# [60.3.0](v60.2.0...v60.3.0) (2020-12-29)

### Features

* Support gameobjects in syncvars ([#513](#513)) ([29fb101](29fb101))
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🎉 This PR is included in version 60.3.0 🎉

The release is available on GitHub release

Your semantic-release bot 📦🚀

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