feat: optional dontdestroyonload for networkscenemanager #596
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related to #587.
Without cutting any deeper I am ok with adding the option but defaulting it to enabled for now. I still think the current behavior is what most people would use. If not its a simple check box to change it :)
!!!NOTE: If you disable the DDOL setting for NetworkSceneManager and do a Normal (non additive) scene change you will need to take extra steps to ensure your Network containing GameObject is not destroyed in that operation!!!