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feat: optional dontdestroyonload for networkscenemanager #596

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merged 1 commit into from
Feb 17, 2021

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uweeby
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@uweeby uweeby commented Feb 16, 2021

related to #587.

Without cutting any deeper I am ok with adding the option but defaulting it to enabled for now. I still think the current behavior is what most people would use. If not its a simple check box to change it :)

!!!NOTE: If you disable the DDOL setting for NetworkSceneManager and do a Normal (non additive) scene change you will need to take extra steps to ensure your Network containing GameObject is not destroyed in that operation!!!

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sonarcloud bot commented Feb 16, 2021

@uweeby uweeby merged commit 67e41bd into master Feb 17, 2021
@uweeby uweeby deleted the optionalDdol branch February 17, 2021 01:55
github-actions bot pushed a commit that referenced this pull request Feb 17, 2021
# [66.1.0](v66.0.0...v66.1.0) (2021-02-17)

### Features

* optional dontdestroyonload for networkscenemanager ([#596](#596)) ([67e41bd](67e41bd))
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🎉 This PR is included in version 66.1.0 🎉

The release is available on GitHub release

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