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feat: Disposable PooledNetworkReader / PooledNetworkWriter (#1490)
* Inherit IDisposable * using NetworkWriter from pool * Remove Recycles * Add comments to Recycle * Add comments to Recycle * using NetworkReader from pool * Unity doesn't like the simplified form * combined usings * Updated Reader / Writer Tests * wip * Disposable NetworkReaderPool:NetworkReader * uncomment NetworkDiagnostics.OnReceive * Removed unnecessary constructor * Implemented NetworkWriterPool : NetworkWriter * code cleanup * Separated classes: PooledNetworkReader / PooledNetworkWriter * Removed blank line * Update Assets/Mirror/Tests/Editor/NetworkReaderTest.cs * Test restored Co-authored-by: Paul Pacheco <paulpach@gmail.com>
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