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Config.cs
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Config.cs
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using Exiled.API.Interfaces;
using PlayerRoles;
namespace AutoBroadcastSystem;
public class Config : IConfig
{
public bool IsEnabled { get; set; } = true;
public bool Debug { get; set; } = false;
public BroadcastSystem? JoinMessage { get; set; } = new()
{
Duration = 4,
Message = "Welcome, %name%!",
Override = false
};
public BroadCassie? ChaosAnnouncement { get; set; } = new()
{
Cassie = new()
{
Message = "Warning . Military Personnel has entered the facility . Designated as, Chaos Insurgency.",
Translation = "Warning. Military Personnel has entered the facility. Designated as, <color=green>Chaos Insurgency</color>.",
ShowSubtitles = false,
},
};
public string NtfAnnouncementCassieNoScps { get; set; } = "DISABLED";
public string NtfAnnouncementCassie { get; set; } = "DISABLED";
public BroadCassie? RoundStart { get; set; } = new()
{
Broadcast = new()
{
Message = "Round has started!",
},
Cassie = new()
{
Message = "Containment breach detected",
}
};
public BroadCassie? LastPlayerOnTeam { get; set; } = new()
{
Broadcast = new()
{
Message = "You are the last remaining on your team!",
},
Cassie = new()
{
Message = "There is 1 {role} remaining!"
}
};
public Dictionary<int, BroadCassie> Delayed { get; set; } = new()
{
{
60, new()
{
Broadcast = new()
{
Message = "60 seconds have passed!",
}
}
}
};
public Dictionary<int, BroadCassie> Intervals { get; set; } = new()
{
{
30, new()
{
Broadcast = new()
{
Message = "I show every 30 seconds!",
UseHints = true,
}
}
},
};
public Dictionary<RoleTypeId, BroadCassie> SpawnBroadcasts { get; set; } = new()
{
{
RoleTypeId.Spectator, new()
{
Broadcast = new()
{
Message = "You died!",
Duration = 5,
UseHints = true,
}
}
},
{
RoleTypeId.Overwatch, new()
{
Broadcast = new()
{
Message = "Overwatch initiated.",
Duration = 6,
}
}
}
};
}