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Rift does not save contents on exiting "The End" #1096

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justicesays opened this issue Feb 23, 2015 · 8 comments
Closed

Rift does not save contents on exiting "The End" #1096

justicesays opened this issue Feb 23, 2015 · 8 comments
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@justicesays
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As per the subject, I placed several items from my inventory in the rift and removed some others while in "The End".
When I exited the end via the portal I discovered my rift contents were identical to those before I entered, such that I was missing some items and had duplicated others.

@Mithion
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Mithion commented Feb 23, 2015

Please include all information required here:
http://pastebin.com/29r0Nhe0

@justicesays
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Sorry, just raised it at work when I had a spare moment.
Here are the details.
I'm using the latest Ars Magica .0008 release,
This was on a multiplayer server.
It's repeatable

I also have
1.7.10_AM2-1.4.0.008.jar MobiusCore-1.2.3_1.7.10.jar
AdminCommandsToolbox-0.0.2a_1.7.10.jar NewDungeons-0.3(1.7.10).jar
AnimationAPI-1.7.10-1.2.4.jar Opis-1.2.3_1.7.10.jar
Automagy-1.7.10-0.19.1.jar
ChickenChunks-1.7.10-1.3.4.16-universal.jar sampler-1.16.jar
CodeChickenCore-1.7.10-1.0.4.29-universal.jar Thaumcraft-1.7.10-4.2.3.4.jar
extrautilities-1.2.1.jar twilightforest-1.7.10-2.3.3.jar
fastcraft-1.19.jar

1.7.10:
Baubles-1.7.10-1.0.1.10.jar CodeChickenLib-1.7.10-1.1.1.99-universal.jar

@justicesays
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2015-02-23_22 24 48

2015-02-23_22 25 23
2015-02-23_22 25 33
2015-02-23_22 25 36
2015-02-23_22 25 54
2015-02-23_22 26 08

As you can see the cobblestone I put in the rift in the end is no longer there after returning to the overworld.

@Mithion
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Mithion commented Jun 25, 2015

This pertains to certain events not being thrown when leaving the end. A player technically "dies" when leaving the End, but the respawn event is never thrown when spawning in the overworld.

This is the trigger that causes AM2 to load the rift/properties/etc back in. Since it never happens, the data is never re-loaded and is therefore lost.

The entire system will need to be re-architected for this to work.

@EoD
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EoD commented Jul 23, 2015

Is this related to #479 ?

@LemADEC
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LemADEC commented Aug 27, 2015

In AM1, Rift was a well known dup bug in other dimension because of this. Did we found out what's causing it?

@jjtParadox
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This issue has been resolved and should be marked as closed.

@Mithion
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Mithion commented Sep 15, 2015

Corrected by #1231

@Mithion Mithion closed this as completed Sep 15, 2015
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