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Adding of See-it Say-it Label to MRTK3 Canvas and Non-Canvas Buttons #226

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IssueSyncBot opened this issue Aug 21, 2023 · 2 comments
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Package: Accessibility The Project accessibility package is impacted by this issue. Type: Feature Request A request for a new feature that can be included with the next minor version release.

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IssueSyncBot commented Aug 21, 2023

Original issue opened by:

@RogPodge RogPodge


Tracks revamping and porting this feature from MRTK2 to MRTK3


ISSUE MIGRATION

Issue migrated from: microsoft/MixedRealityToolkit-Unity#11218

@IssueSyncBot IssueSyncBot added MRTK2 Package: Accessibility The Project accessibility package is impacted by this issue. Type: Feature Request A request for a new feature that can be included with the next minor version release. labels Aug 21, 2023
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Original comment by:

@Zee2 Zee2


This may need large rethinking/input from design to make this ideal.

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Original comment by:

@AMollis AMollis


The work here would be to dynamically add see-it label to canvas and non-canvas buttons if the speech system is enabled.

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Labels
Package: Accessibility The Project accessibility package is impacted by this issue. Type: Feature Request A request for a new feature that can be included with the next minor version release.
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