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[BUG] Quest Controllers does not invoke hover effects on Far Interaction #768

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Ali-Can-Keskin opened this issue Jun 6, 2024 · 0 comments
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Package: Input The Project input package is impacted by this issue. Type: Bug A problem with an existing feature that can be fixed with the next patched release.

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@Ali-Can-Keskin
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Describe the bug

In Quest when using controllers (mainly tested with QUest 3), interactables that are below the middle line of users FOV (below half of users view) don't receive hover effects, so you don't really understand whether they are interactable or not

To reproduce

Steps to reproduce the behavior:

Create a scene with interactables (you can have two of them, one on high ground the other one near floor level) and try to hover on both of them. You will find it quite hard to invoke hover effects on the below one

Expected behavior

If interactable has hover effects it should not matter which part of view it stands, it should be invoked if hovered.

  • Unity Version 2021.3.32f1
  • MRTK 2024-03-20 release

Target platform (please complete the following information)

  • Meat Quest Devices (2 & 3)
  • OpenXR
@Ali-Can-Keskin Ali-Can-Keskin added Needs: Triage Needs to be triaged. Type: Bug A problem with an existing feature that can be fixed with the next patched release. labels Jun 6, 2024
@shaynie shaynie added Package: Input The Project input package is impacted by this issue. and removed Needs: Triage Needs to be triaged. labels Jun 12, 2024
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Labels
Package: Input The Project input package is impacted by this issue. Type: Bug A problem with an existing feature that can be fixed with the next patched release.
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3 participants