[BUG] Quest Controllers does not invoke hover effects on Far Interaction #768
Labels
Package: Input
The Project input package is impacted by this issue.
Type: Bug
A problem with an existing feature that can be fixed with the next patched release.
Describe the bug
In Quest when using controllers (mainly tested with QUest 3), interactables that are below the middle line of users FOV (below half of users view) don't receive hover effects, so you don't really understand whether they are interactable or not
To reproduce
Steps to reproduce the behavior:
Create a scene with interactables (you can have two of them, one on high ground the other one near floor level) and try to hover on both of them. You will find it quite hard to invoke hover effects on the below one
Expected behavior
If interactable has hover effects it should not matter which part of view it stands, it should be invoked if hovered.
Target platform (please complete the following information)
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