-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
95 lines (83 loc) · 2.36 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
const statusDisplay = document.querySelector(".game--status");
let gameActive = true;
let currentPlayer = "X";
let gameState = ["", "", "", "", "", "", "", "", ""];
// Messages
const winningMessage = () => `Player ${currentPlayer} has won!`;
const drawMessage = () => `Game ended in a draw!`;
const currentPlayerTurn = () => `It's ${currentPlayer}'s turn`;
statusDisplay.innerHTML = currentPlayerTurn();
// function handleCellPlayed() {}
function handlePlayerChange() {
currentPlayer = currentPlayer === "X" ? "O" : "X";
statusDisplay.innerHTML = currentPlayerTurn();
}
const winningConditions = [
[0, 1, 2],
[3, 4, 5],
[6, 7, 8],
[0, 3, 6],
[1, 4, 7],
[2, 5, 8],
[0, 4, 8],
[2, 4, 6],
];
function handleResultValidation() {
let roundWon = false;
for (let i = 0; i <= 7; i++) {
const winCondition = winningConditions[i];
let a = gameState[winCondition[0]];
let b = gameState[winCondition[1]];
let c = gameState[winCondition[2]];
if (a === "" || b === "" || c === "") {
continue;
}
if (a === b && b === c) {
roundWon = true;
break;
}
}
if (roundWon) {
statusDisplay.innerHTML = winningMessage();
gameActive = false;
return;
}
let roundDraw = !gameState.includes("");
if (roundDraw) {
statusDisplay.innerHTML = drawMessage();
gameActive = false;
return;
}
handlePlayerChange();
}
//
function handleCellClick(clickedCellEvent) {
const clickedCell = clickedCellEvent.target;
const clickedCellIndex = parseInt(
clickedCell.getAttribute("data-cell-index")
);
// check if the cell is clicked
if (gameState[clickedCellIndex] !== "" || !gameActive) {
return;
}
handleCellPlayed(clickedCell, clickedCellIndex);
handleResultValidation();
}
// Update the state and the UI
function handleCellPlayed(clickedCell, clickedCellIndex) {
gameState[clickedCellIndex] = currentPlayer;
clickedCell.innerHTML = currentPlayer;
}
function handleRestartGame() {
gameActive = true;
currentPlayer = "X";
gameState = ["", "", "", "", "", "", "", "", ""];
statusDisplay.innerHTML = currentPlayerTurn();
document.querySelectorAll(".cell").forEach((cell) => (cell.innerHTML = ""));
}
document
.querySelectorAll(".cell")
.forEach((cell) => cell.addEventListener("click", handleCellClick));
document
.querySelector(".game--restart")
.addEventListener("click", handleRestartGame);