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attributes.py
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attributes.py
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from drivers import Driver_1, Driver_2, Driver_3, Driver_4
from karts import Standard_kart, Mushmellow_kart, Powerflower_kart, Drybomber_kart, Kart
from tracks import Track_1, Track_2, Track_3, Track_4, Tracks
import track_events
from game import players_driver_name, players_kart_name, players, players_track
#attributes:
mushmellow_kart_speed = 5 - mushmellow_kart.speed
mushmellow_kart_speed_bonus = -(mushmellow_kart_speed) * .2
mushmellow_kart_handling = 5 - mushmellow_kart.handling
mushmellow_kart_handling_bonus = -(mushmellow_kart_handling) * .2
# mushmellow_kart_drift = 5 - mushmellow_kart.drift
# mushmellow_kart_drift_bonus = -abs(mushmellow_kart_drift) * .2
drybomber_kart_speed = 5 - drybomber_kart.speed
drybomber_kart_speed_bonus = -(drybomber_kart_speed) * .2
drybomber_kart_handling = 5 - drybomber_kart.handling
drybomber_kart_handling_bonus = -(drybomber_kart_handling) * .2
# drybomber_kart_drift = 5 - drybomber_kart.drift
# drybomber_kart_drift_bonus = -abs(drybomber_kart_drift) * .2
powerflower_kart_speed = 5 - powerflower_kart.speed
powerflower_kart_speed_bonus = -(powerflower_kart_speed) * .2
powerflower_kart_handling = 5 - powerflower_kart.handling
powerflower_kart_handling_bonus = -(powerflower_kart_handling) * .2
# powerflower_kart_drift = 5 - mushmellow_kart.drift
# powerflower_kart_drift_bonus = -abs(powerflower_kart_drift) * .2
standard_kart_speed = 5 - standard_kart.speed
standard_kart_speed_bonus = -(standard_kart_speed) * .2
standard_kart_handling = 5 - standard_kart.handling
standard_kart_handling_bonus = -(standard_kart_handling) * .2
#standard_kart_drift = 5 - standard_kart.drift
#standard_kart_drift_bonus = -abs(standard_kart_drift) * .2
driver_1_straight = 0
driver_1_all = 1
driver_1_turn = 0
driver_2_straight = -1
driver_2_all = 1
driver_2_turn = 1
driver_3_straight = 1
driver_3_all = -1
driver_3_turn = 0
driver_4_straight = 0
driver_4_all = 0
driver_4_turn = 0
track_1_speed = 5 - track_1.speed
track_1_speed_bonus = -(track_1_speed) * .2
track_1_handling = 5 - track_1.handling
track_1_handling_bonus = -(track_1_handling) * .2
track_2_speed = 5 - track_1.speed
track_2_speed_bonus = -(track_2_speed) * .2
track_2_handling = 5 - track_2.handling
track_2_handling_bonus = -(track_2_handling) * .2
track_3_speed = 5 - track_3.speed
track_3_speed_bonus = -(track_3_speed) * .2
track_3_handling = 5 - track_3.handling
track_3_handling_bonus = -(track_3_handling) * .2
track_4_speed = 5 - track_4.speed
track_4_speed_bonus = -(track_4_speed) * .2
track_4_handling = 5 - track_4.handling
track_4_handling_bonus = -(track_4_handling) * .2
from functools import reduce
def deep_get(dictionary, keys, default=None):
return reduce(lambda d, key: d.get(key, default) if isinstance(d, dict) else default, keys.split("."), dictionary)
print (deep_get(players, "player"))
def get_bonus_player(players):
global player_kart_straight
global player_kart_all
global player_kart_turn
player_kart_turn = 0
player_kart_straight = 0
player_kart_all = 0
if "Powerflower" in deep_get(players, "player"):
player_chosen_driver = deep_get(players, "player.Powerflower")
if "Crafty" == player_chosen_driver:
player_kart_turn = powerflower_kart_handling_bonus + driver_2_turn
player_kart_straight = powerflower_kart_speed_bonus + driver_2_straight
player_kart_all = driver_2_all
elif "Veteran" == player_chosen_driver:
player_kart_turn = powerflower_kart_handling_bonus + driver_1_turn
player_kart_straight = powerflower_kart_speed_bonus + driver_1_straight
player_kart_all = driver_1_all
elif "Cavalier" == player_chosen_driver:
player_kart_turn = powerflower_kart_handling_bonus + driver_3_turn
player_kart_straight = powerflower_kart_speed_bonus + driver_3_straight
player_kart_all = driver_3_all
elif "Joe" == player_chosen_driver:
player_kart_turn = powerflower_kart_handling_bonus + driver_4_turn
player_kart_straight = powerflower_kart_speed_bonus + driver_4_straight
player_kart_all = driver_4_all
if "Mushmellow" in deep_get(players, "player"):
player_chosen_driver = deep_get(players, "player.Mushmellow")
if "Crafty" == player_chosen_driver:
player_kart_turn = mushmellow_kart_handling_bonus + driver_2_turn
player_kart_straight = mushmellow_kart_speed_bonus + driver_2_straight
player_kart_all = driver_2_all
elif "Veteran" == player_chosen_driver:
player_kart_turn = mushmellow_kart_handling_bonus + driver_1_turn
player_kart_straight = mushmellow_kart_speed_bonus + driver_1_straight
player_kart_all = driver_1_all
elif "Cavalier" == player_chosen_driver:
player_kart_turn = mushmellow_kart_handling_bonus + driver_3_turn
player_kart_straight = mushmellow_kart_speed_bonus + driver_3_straight
player_kart_all = driver_3_all
elif "Joe" == player_chosen_driver:
player_kart_turn = mushmellow_kart_handling_bonus + driver_4_turn
player_kart_straight = mushmellow_kart_speed_bonus + driver_4_straight
player_kart_all = driver_4_all
if "Dry Bomber" in deep_get(players, "player"):
player_chosen_driver = deep_get(players, "player.Dry Bomber")
if "Crafty" == player_chosen_driver:
player_kart_turn = drybomber_kart_handling_bonus + driver_2_turn
player_kart_straight = drybomber_kart_speed_bonus + driver_2_straight
player_kart_all = driver_2_all
elif "Veteran" == player_chosen_driver:
player_kart_turn = drybomber_kart_handling_bonus + driver_1_turn
player_kart_straight = drybomber_kart_speed_bonus + driver_1_straight
player_kart_all = driver_1_all
elif "Cavalier" == player_chosen_driver:
player_kart_turn = drybomber_kart_handling_bonus + driver_3_turn
player_kart_straight = drybomber_kart_speed_bonus + driver_3_straight
player_kart_all = driver_3_all
elif "Joe" == player_chosen_driver:
player_kart_turn = drybomber_kart_handling_bonus + driver_4_turn
player_kart_straight = drybomber_kart_speed_bonus + driver_4_straight
player_kart_all = driver_4_all
if "Standard" in deep_get(players, "player"):
player_chosen_driver = deep_get(players, "player.Standard")
if "Crafty" == player_chosen_driver:
player_kart_turn = standard_kart_handling_bonus + driver_2_turn
player_kart_straight = standard_kart_speed_bonus + driver_2_straight
player_kart_all = driver_2_all
elif "Veteran" == player_chosen_driver:
player_kart_turn = standard_kart_handling_bonus + driver_1_turn
player_kart_straight = standard_kart_speed_bonus + driver_1_straight
player_kart_all = driver_1_all
elif "Cavalier" == player_chosen_driver:
player_kart_turn = standard_kart_handling_bonus + driver_3_turn
player_kart_straight = standard_kart_speed_bonus + driver_3_straight
player_kart_all = driver_3_all
elif "Joe" == player_chosen_driver:
player_kart_turn = standard_kart_handling_bonus + driver_4_turn
player_kart_straight = standard_kart_speed_bonus + driver_4_straight
player_kart_all = driver_4_all
return player_kart_straight, player_kart_all, player_kart_turn
get_bonus_player(players)
def get_bonus_computer_1(players):
global comp1_kart_straight
global comp1_kart_all
global comp1_kart_turn
comp1_kart_turn = 0
comp1_kart_straight = 0
comp1_kart_all = 0
if "Powerflower" in deep_get(players, "computer_1"):
comp1_chosen_driver = deep_get(players, "computer_1.Powerflower")
if "Crafty" == computer_1_chosen_driver:
comp1_kart_turn = powerflower_kart_handling_bonus + driver_2_turn
comp1_kart_straight = powerflower_kart_speed_bonus + driver_2_straight
comp1_kart_all = driver_2_all
elif "Veteran" == comp1_chosen_driver:
comp1_kart_turn = powerflower_kart_handling_bonus + driver_1_turn
comp1_kart_straight = powerflower_kart_speed_bonus + driver_1_straight
comp1_kart_all = driver_1_all
elif "Cavalier" == comp1_chosen_driver:
comp1_kart_turn = powerflower_kart_handling_bonus + driver_3_turn
comp1_kart_straight = powerflower_kart_speed_bonus + driver_3_straight
comp1_kart_all = driver_3_all
elif "Joe" == comp1_chosen_driver:
comp1_kart_turn = powerflower_kart_handling_bonus + driver_4_turn
comp1_kart_straight = powerflower_kart_speed_bonus + driver_4_straight
comp1_kart_all = driver_4_all
if "Mushmellow" in deep_get(players, "computer_1"):
comp1_chosen_driver = deep_get(players, "computer_1.Mushmellow")
if "Crafty" == comp1_chosen_driver:
comp1_kart_turn = mushmellow_kart_handling_bonus + driver_2_turn
comp1_kart_straight = mushmellow_kart_speed_bonus + driver_2_straight
comp1_kart_all = driver_2_all
elif "Veteran" == comp1_chosen_driver:
comp1_kart_turn = mushmellow_kart_handling_bonus + driver_1_turn
comp1_kart_straight = mushmellow_kart_speed_bonus + driver_1_straight
comp1_kart_all = driver_1_all
elif "Cavalier" == comp1_chosen_driver:
comp1_kart_turn = mushmellow_kart_handling_bonus + driver_3_turn
comp1_kart_straight = mushmellow_kart_speed_bonus + driver_3_straight
comp1_kart_all = driver_3_all
elif "Joe" == comp1_chosen_driver:
comp1_kart_turn = mushmellow_kart_handling_bonus + driver_4_turn
comp1_kart_straight = mushmellow_kart_speed_bonus + driver_4_straight
comp1_kart_all = driver_4_all
if "Dry Bomber" in deep_get(players, "computer_1"):
comp1_chosen_driver = deep_get(players, "computer_1.Dry Bomber")
if "Crafty" == comp1_chosen_driver:
comp1_kart_turn = drybomber_kart_handling_bonus + driver_2_turn
comp1_kart_straight = drybomber_kart_speed_bonus + driver_2_straight
comp1_kart_all = driver_2_all
elif "Veteran" == comp1_chosen_driver:
comp1_kart_turn = drybomber_kart_handling_bonus + driver_1_turn
comp1_kart_straight = drybomber_kart_speed_bonus + driver_1_straight
comp1_kart_all = driver_1_all
elif "Cavalier" == comp1_chosen_driver:
comp1_kart_turn = drybomber_kart_handling_bonus + driver_3_turn
comp1_kart_straight = drybomber_kart_speed_bonus + driver_3_straight
comp1_kart_all = driver_3_all
elif "Joe" == comp1_chosen_driver:
comp1_kart_turn = drybomber_kart_handling_bonus + driver_4_turn
comp1_kart_straight = drybomber_kart_speed_bonus + driver_4_straight
comp1_kart_all = driver_4_all
if "Standard" in deep_get(players, "computer_1"):
comp1_chosen_driver = deep_get(players, "computer_1.Standard")
if "Crafty" == comp1_chosen_driver:
comp1_kart_turn = standard_kart_handling_bonus + driver_2_turn
comp1_kart_straight = standard_kart_speed_bonus + driver_2_straight
comp1_kart_all = driver_2_all
elif "Veteran" == comp1_chosen_driver:
comp1_kart_turn = standard_kart_handling_bonus + driver_1_turn
comp1_kart_straight = standard_kart_speed_bonus + driver_1_straight
comp1_kart_all = driver_1_all
elif "Cavalier" == comp1_chosen_driver:
comp1_kart_turn = standard_kart_handling_bonus + driver_3_turn
comp1_kart_straight = standard_kart_speed_bonus + driver_3_straight
comp1_kart_all = driver_3_all
elif "Joe" == comp1_chosen_driver:
comp1_kart_turn = standard_kart_handling_bonus + driver_4_turn
comp1_kart_straight = standard_kart_speed_bonus + driver_4_straight
comp1_kart_all = driver_4_all
return comp1_kart_straight, comp1_kart_all, comp1_kart_turn
get_bonus_computer_1(players)
def get_bonus_computer_2(players):
global comp2_kart_straight
global comp2_kart_all
global comp2_kart_turn
comp2_kart_turn = 0
comp2_kart_straight = 0
comp2_kart_all = 0
if "Powerflower" in deep_get(players, "computer_2"):
comp2_chosen_driver = deep_get(players, "computer_2.Powerflower")
if "Crafty" == computer_2_chosen_driver:
comp2_kart_turn = powerflower_kart_handling_bonus + driver_2_turn
comp2_kart_straight = powerflower_kart_speed_bonus + driver_2_straight
comp2_kart_all = driver_2_all
elif "Veteran" == comp2_chosen_driver:
comp2_kart_turn = powerflower_kart_handling_bonus + driver_1_turn
comp2_kart_straight = powerflower_kart_speed_bonus + driver_1_straight
comp2_kart_all = driver_1_all
elif "Cavalier" == comp2_chosen_driver:
comp2_kart_turn = powerflower_kart_handling_bonus + driver_3_turn
comp2_kart_straight = powerflower_kart_speed_bonus + driver_3_straight
comp2_kart_all = driver_3_all
elif "Joe" == comp2_chosen_driver:
comp2_kart_turn = powerflower_kart_handling_bonus + driver_4_turn
comp2_kart_straight = powerflower_kart_speed_bonus + driver_4_straight
comp2_kart_all = driver_4_all
if "Mushmellow" in deep_get(players, "computer_2"):
comp2_chosen_driver = deep_get(players, "computer_2.Mushmellow")
if "Crafty" == comp2_chosen_driver:
comp2_kart_turn = mushmellow_kart_handling_bonus + driver_2_turn
comp2_kart_straight = mushmellow_kart_speed_bonus + driver_2_straight
comp2_kart_all = driver_2_all
elif "Veteran" == comp2_chosen_driver:
comp2_kart_turn = mushmellow_kart_handling_bonus + driver_1_turn
comp2_kart_straight = mushmellow_kart_speed_bonus + driver_1_straight
comp2_kart_all = driver_1_all
elif "Cavalier" == comp2_chosen_driver:
comp2_kart_turn = mushmellow_kart_handling_bonus + driver_3_turn
comp2_kart_straight = mushmellow_kart_speed_bonus + driver_3_straight
comp2_kart_all = driver_3_all
elif "Joe" == comp2_chosen_driver:
comp2_kart_turn = mushmellow_kart_handling_bonus + driver_4_turn
comp2_kart_straight = mushmellow_kart_speed_bonus + driver_4_straight
comp2_kart_all = driver_4_all
if "Dry Bomber" in deep_get(players, "computer_2"):
comp2_chosen_driver = deep_get(players, "computer_2.Dry Bomber")
if "Crafty" == comp2_chosen_driver:
comp2_kart_turn = drybomber_kart_handling_bonus + driver_2_turn
comp2_kart_straight = drybomber_kart_speed_bonus + driver_2_straight
comp2_kart_all = driver_2_all
elif "Veteran" == comp2_chosen_driver:
comp2_kart_turn = drybomber_kart_handling_bonus + driver_1_turn
comp2_kart_straight = drybomber_kart_speed_bonus + driver_1_straight
comp2_kart_all = driver_1_all
elif "Cavalier" == comp2_chosen_driver:
comp2_kart_turn = drybomber_kart_handling_bonus + driver_3_turn
comp2_kart_straight = drybomber_kart_speed_bonus + driver_3_straight
comp2_kart_all = driver_3_all
elif "Joe" == comp2_chosen_driver:
comp2_kart_turn = drybomber_kart_handling_bonus + driver_4_turn
comp2_kart_straight = drybomber_kart_speed_bonus + driver_4_straight
comp2_kart_all = driver_4_all
if "Standard" in deep_get(players, "computer_2"):
comp2_chosen_driver = deep_get(players, "computer_2.Standard")
if "Crafty" == comp2_chosen_driver:
comp2_kart_turn = standard_kart_handling_bonus + driver_2_turn
comp2_kart_straight = standard_kart_speed_bonus + driver_2_straight
comp2_kart_all = driver_2_all
elif "Veteran" == comp2_chosen_driver:
comp2_kart_turn = standard_kart_handling_bonus + driver_1_turn
comp2_kart_straight = standard_kart_speed_bonus + driver_1_straight
comp2_kart_all = driver_1_all
elif "Cavalier" == comp2_chosen_driver:
comp2_kart_turn = standard_kart_handling_bonus + driver_3_turn
comp2_kart_straight = standard_kart_speed_bonus + driver_3_straight
comp2_kart_all = driver_3_all
elif "Joe" == comp2_chosen_driver:
comp2_kart_turn = standard_kart_handling_bonus + driver_4_turn
comp2_kart_straight = standard_kart_speed_bonus + driver_4_straight
comp2_kart_all = driver_4_all
return comp2_kart_straight, comp2_kart_all, comp2_kart_turn
get_bonus_computer_2(players)
def get_bonus_computer_3(players):
global comp3_kart_straight
global comp3_kart_all
global comp3_kart_turn
comp3_kart_turn = 0
comp3_kart_straight = 0
comp3_kart_all = 0
if "Powerflower" in deep_get(players, "computer_3"):
comp3_chosen_driver = deep_get(players, "computer_3.Powerflower")
if "Crafty" == computer_3_chosen_driver:
comp3_kart_turn = powerflower_kart_handling_bonus + driver_2_turn
comp3_kart_straight = powerflower_kart_speed_bonus + driver_2_straight
comp3_kart_all = driver_2_all
elif "Veteran" == comp3_chosen_driver:
comp3_kart_turn = powerflower_kart_handling_bonus + driver_1_turn
comp3_kart_straight = powerflower_kart_speed_bonus + driver_1_straight
comp3_kart_all = driver_1_all
elif "Cavalier" == comp3_chosen_driver:
comp3_kart_turn = powerflower_kart_handling_bonus + driver_3_turn
comp3_kart_straight = powerflower_kart_speed_bonus + driver_3_straight
comp3_kart_all = driver_3_all
elif "Joe" == comp3_chosen_driver:
comp3_kart_turn = powerflower_kart_handling_bonus + driver_4_turn
comp3_kart_straight = powerflower_kart_speed_bonus + driver_4_straight
comp3_kart_all = driver_4_all
if "Mushmellow" in deep_get(players, "computer_3"):
comp3_chosen_driver = deep_get(players, "computer_3.Mushmellow")
if "Crafty" == comp3_chosen_driver:
comp3_kart_turn = mushmellow_kart_handling_bonus + driver_2_turn
comp3_kart_straight = mushmellow_kart_speed_bonus + driver_2_straight
comp3_kart_all = driver_2_all
elif "Veteran" == comp3_chosen_driver:
comp3_kart_turn = mushmellow_kart_handling_bonus + driver_1_turn
comp3_kart_straight = mushmellow_kart_speed_bonus + driver_1_straight
comp3_kart_all = driver_1_all
elif "Cavalier" == comp3_chosen_driver:
comp3_kart_turn = mushmellow_kart_handling_bonus + driver_3_turn
comp3_kart_straight = mushmellow_kart_speed_bonus + driver_3_straight
comp3_kart_all = driver_3_all
elif "Joe" == comp3_chosen_driver:
comp3_kart_turn = mushmellow_kart_handling_bonus + driver_4_turn
comp3_kart_straight = mushmellow_kart_speed_bonus + driver_4_straight
comp3_kart_all = driver_4_all
if "Dry Bomber" in deep_get(players, "computer_3"):
comp3_chosen_driver = deep_get(players, "computer_3.Dry Bomber")
if "Crafty" == comp3_chosen_driver:
comp3_kart_turn = drybomber_kart_handling_bonus + driver_2_turn
comp3_kart_straight = drybomber_kart_speed_bonus + driver_2_straight
comp3_kart_all = driver_2_all
elif "Veteran" == comp3_chosen_driver:
comp3_kart_turn = drybomber_kart_handling_bonus + driver_1_turn
comp3_kart_straight = drybomber_kart_speed_bonus + driver_1_straight
comp3_kart_all = driver_1_all
elif "Cavalier" == comp3_chosen_driver:
comp3_kart_turn = drybomber_kart_handling_bonus + driver_3_turn
comp3_kart_straight = drybomber_kart_speed_bonus + driver_3_straight
comp3_kart_all = driver_3_all
elif "Joe" == comp3_chosen_driver:
comp3_kart_turn = drybomber_kart_handling_bonus + driver_4_turn
comp3_kart_straight = drybomber_kart_speed_bonus + driver_4_straight
comp3_kart_all = driver_4_all
if "Standard" in deep_get(players, "computer_3"):
comp3_chosen_driver = deep_get(players, "computer_3.Standard")
if "Crafty" == comp3_chosen_driver:
comp3_kart_turn = standard_kart_handling_bonus + driver_2_turn
comp3_kart_straight = standard_kart_speed_bonus + driver_2_straight
comp3_kart_all = driver_2_all
elif "Veteran" == comp3_chosen_driver:
comp3_kart_turn = standard_kart_handling_bonus + driver_1_turn
comp3_kart_straight = standard_kart_speed_bonus + driver_1_straight
comp3_kart_all = driver_1_all
elif "Cavalier" == comp3_chosen_driver:
comp3_kart_turn = standard_kart_handling_bonus + driver_3_turn
comp3_kart_straight = standard_kart_speed_bonus + driver_3_straight
comp3_kart_all = driver_3_all
elif "Joe" == comp3_chosen_driver:
comp3_kart_turn = standard_kart_handling_bonus + driver_4_turn
comp3_kart_straight = standard_kart_speed_bonus + driver_4_straight
comp3_kart_all = driver_4_all
return comp3_kart_straight, comp3_kart_all, comp3_kart_turn
get_bonus_computer_3(players)