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Core.mm
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Core.mm
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// includes
#import <Cocoa/Cocoa.h>
#include "agk.h"
// Include app jeader
#include "template.h"
// stores app specific core code
#include "CoreForApp.h"
// platform specific
unsigned int TranslateKey( unsigned int key )
{
switch( key )
{
case GLFW_KEY_ESC: key = 27; break; // Esc
// F1 - F8
case GLFW_KEY_F1: key = 112; break;
case GLFW_KEY_F2: key = 113; break;
case GLFW_KEY_F3: key = 114; break;
case GLFW_KEY_F4: key = 115; break;
case GLFW_KEY_F5: key = 116; break;
case GLFW_KEY_F6: key = 117; break;
case GLFW_KEY_F7: key = 118; break;
case GLFW_KEY_F8: key = 119; break;
case 96: key = 223; break; // `
case 45: key = 189; break; // -
case 61: key = 187; break; // =
case GLFW_KEY_HOME: key = 36; break; // Home
case GLFW_KEY_PAGEUP: key = 33; break; // PgUp
case GLFW_KEY_PAGEDOWN: key = 34; break; // PgDown
case GLFW_KEY_END: key = 35; break; // End
case GLFW_KEY_DEL: key = 46; break; // Del
//case 160: key = 223; break; // +-
case GLFW_KEY_INSERT: key = 45; break; // Insert
case GLFW_KEY_LSHIFT: key = 16; break; // Shift (left)
case GLFW_KEY_RSHIFT: key = 16; break; // Shift (right)
case GLFW_KEY_LCTRL: key = 17; break; // Ctrl (left)
case GLFW_KEY_RCTRL: key = 17; break; // Ctrl (right)
case GLFW_KEY_LALT: key = 0; break; // Alt/Cmd (left)
case GLFW_KEY_RALT: key = 18; break; // Cmd (right)
case GLFW_KEY_TAB: key = 9; break; // Tab
case GLFW_KEY_ENTER: key = 13; break; // Enter
case GLFW_KEY_BACKSPACE: key = 8; break; // Backspace
case 91: key = 219; break; // [
case 93: key = 221; break; // ]
case 59: key = 186; break; // ;
case 39: key = 192; break; // '
case GLFW_KEY_LEFT: key = 37; break; // Left
case GLFW_KEY_UP: key = 38; break; // Up
case GLFW_KEY_RIGHT: key = 39; break; // Right
case GLFW_KEY_DOWN: key = 40; break; // Down
case 44: key = 188; break; // ,
case 46: key = 190; break; // .
case 47: key = 191; break; // /
case 92: key = 220; break; // \
case GLFW_KEY_KP_ENTER: key = 13; break; // Num pad enter
case GLFW_KEY_KP_DIVIDE: key = 111; break; // Num pad divide
case GLFW_KEY_KP_MULTIPLY: key = 106; break; // Num pad multiply
case GLFW_KEY_KP_SUBTRACT: key = 109; break; // Num pad subtract
case GLFW_KEY_KP_ADD: key = 107; break; // Num pad add
case GLFW_KEY_KP_DECIMAL: key = 110; break; // Num pad decimcal
case GLFW_KEY_PAUSE: key = 0; break; // Pause/Break
case GLFW_KEY_CAPS_LOCK: key = 0; break; // Caps lock
case GLFW_KEY_KP_0: key = 45; break; // Num pad 0
case GLFW_KEY_KP_1: key = 35; break; // Num pad 1
case GLFW_KEY_KP_2: key = 40; break; // Num pad 2
case GLFW_KEY_KP_3: key = 34; break; // Num pad 3
case GLFW_KEY_KP_4: key = 37; break; // Num pad 4
case GLFW_KEY_KP_5: key = 12; break; // Num pad 5
case GLFW_KEY_KP_6: key = 39; break; // Num pad 6
case GLFW_KEY_KP_7: key = 36; break; // Num pad 7
case GLFW_KEY_KP_8: key = 38; break; // Num pad 8
case GLFW_KEY_KP_9: key = 33; break; // Num pad 9
case 323: key = 0; break; // Command button
}
return key;
}
static void GLFWCALL keyboard_callback( int key, int action )
{
if ( action == GLFW_PRESS )
{
agk::KeyDown( TranslateKey(key) );
}
else
{
agk::KeyUp( TranslateKey(key) );
}
}
static void GLFWCALL char_callback( int key, int action )
{
if ( action == GLFW_PRESS )
{
agk::CharDown( key );
}
}
static void GLFWCALL mouse_pos_callback( int x, int y )
{
agk::MouseMove( 0, x, y );
}
static void GLFWCALL mouse_button_callback( int button, int action )
{
if ( button == GLFW_MOUSE_BUTTON_LEFT )
{
agk::MouseLeftButton( 0, action==GLFW_PRESS ? 1 : 0 );
}
else if ( button == GLFW_MOUSE_BUTTON_RIGHT )
{
agk::MouseRightButton( 0, action==GLFW_PRESS ? 1 : 0 );
}
}
static void GLFWCALL mouse_wheel_callback( int w )
{
}
static void GLFWCALL window_size_callback(int width, int height)
{
agk::UpdateDeviceSize();
}
void Output ( char const* debugtext )
{
// report this text to the internal debug reporting system for MAC
}
int main (int argc, char **argv)
{
// Determine name of app
if ( AppInitCode()==0 )
return 0;
// create a window for the app
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
exit(1);
}
UINT wfflag=GLFW_WINDOW;
// if ( App.g_dwFullScreen==1 ) wfflag=GLFW_FULLSCREEN; // whwn we use FULLSCREEN - mouse pointer disappears and cannot exit app!
if (!glfwOpenWindow(App.m_DeviceWidth, App.m_DeviceHeight, 8, 8, 8, 8, 32, 0, wfflag))
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window\n");
exit(1);
}
glfwSetWindowTitle("");
glfwSetWindowSizeCallback( window_size_callback );
glfwSetKeyCallback( keyboard_callback );
glfwSetMousePosCallback( mouse_pos_callback );
glfwSetMouseButtonCallback( mouse_button_callback );
glfwSetMouseWheelCallback( mouse_wheel_callback );
glfwSetCharCallback( char_callback );
// gather data
AppGatherData ( 0, *argv );
// initialise graphics API for app
agk::InitGL(0);
// call app begin
int done = 0;
try
{
App.Begin();
}
catch( ... )
{
uString err = agk::GetLastError();
err.Prepend( "Uncaught exception: \n\n" );
NSString* pString = [ [ NSString alloc ] initWithCString: err.GetStr() ];
NSAlert *alert = [[NSAlert alloc] init];
[ alert setMessageText: pString ];
[ pString release ];
[ alert runModal ];
[ alert release ];
done = 1;
}
while (!done && glfwGetWindowParam(GLFW_OPENED) == GL_TRUE)
{
// call app each frame
try
{
App.Loop();
}
catch( ... )
{
uString err = agk::GetLastError();
err.Prepend( "Uncaught exception: \n\n" );
NSString* pString = [ [ NSString alloc ] initWithCString: err.GetStr() ];
NSAlert *alert = [[NSAlert alloc] init];
[ alert setMessageText: pString ];
[ pString release ];
[ alert runModal ];
[ alert release ];
done = 1;
}
}
// close app
App.End();
// close window system
glfwTerminate();
// success
return 0;
}