/
program.h
702 lines (641 loc) · 29.7 KB
/
program.h
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/* A dispatch program is set of operations that we execute in order to perform
* a dispatch. A dispatch callsite goes through a number of states:
*
* 1. Unlinked. This means that we will unconditionally run the dispatch
* callback. This can set guards, do capture transformations, delegate,
* and eventually ends up at a dispatch terminal. This set of steps make
* up the dispatch program; we say that the dispatch callback "records" a
* dispatch program.
* 2. Monomorphic. This means that we have a single dispatch program recorded
* and we try to play it back. The dispatch program is a series of linear
* steps.
* 3. Polymorphic. This means that we have recorded multiple dispatch programs
* at this callsite. We store each program, but may also store a tree or
* other prefix-lifting form of the programs. (However, the first cut will
* probably just run them in order.)
* 4. Megamorphic. This means that we have reached the maximum number of
* dispatch programs we're willing to record here. Now we either call a
* megamorphic handler callback if one is registered, or otherwise run
* the dispatch program but without building up any guards.
*
* These states are modelled as different callbacks in the inline cache at the
* callsite.
*/
/* Kinds of outcome of a dispatch program. */
typedef enum {
/* Indicates we failed to produce an outcome, probably due to an exception. */
MVM_DISP_OUTCOME_FAILED,
/* Indicates we expect the userspace dispatch we're running to specify another
* dispatcher to delegate to. */
MVM_DISP_OUTCOME_EXPECT_DELEGATE,
/* Indicates we are going to invoke the resume callback of the specified
* dispatcher. */
MVM_DISP_OUTCOME_RESUME,
/* Indicates we are going to fall back on the next, outer, resumption. */
MVM_DISP_OUTCOME_NEXT_RESUMPTION,
/* Return a value (produced by the dispatch program). */
MVM_DISP_OUTCOME_VALUE,
/* Invoke bytecode. */
MVM_DISP_OUTCOME_BYTECODE,
/* Invoke a C function. */
MVM_DISP_OUTCOME_CFUNCTION,
/* Invoke a foreign C function. */
MVM_DISP_OUTCOME_FOREIGNCODE
} MVMDispProgramOutcomeKind;
/* The outcome of a dispatch program. Used only in the record case; the run
* just does the effect of that outcome. */
struct MVMDispProgramOutcome {
/* The kind of outcome we have. */
MVMDispProgramOutcomeKind kind;
/* Data that goes with each outcome kind. */
union {
/* A value to return, along with the kind of value it is. Marked. */
struct {
MVMRegister result_value;
MVMuint8 result_kind;
};
/* A invocation of either bytecode or a C function. */
struct {
union {
/* The code object to invoke. Marked. */
MVMCode *code;
/* The C function to be invoked. */
void (*c_func) (MVMThreadContext *tc, MVMArgs arg_info);
/* The native call site to be invoked. */
MVMNativeCall *site;
};
/* Arguments for an invocation (must point into otherwise marked
* areas). */
MVMArgs args;
};
/* A dispatcher delegation. */
struct {
MVMDispDefinition *delegate_disp;
MVMObject *delegate_capture;
};
/* A dispatch resumption. */
struct {
MVMObject *resume_capture;
};
};
};
/* A value that is involved in the dispatch. It may come from the initial
* arguments, it may be an inserted constant, or it may be from an attribute
* read out of another value. */
typedef enum {
/* A value from the initial capture. */
MVMDispProgramRecordingCaptureValue,
/* A value from the resume initialization state capture. */
MVMDispProgramRecordingResumeInitCaptureValue,
/* A literal constant value. */
MVMDispProgramRecordingLiteralValue,
/* A read of an attribute from a dependent value. */
MVMDispProgramRecordingAttributeValue,
/* A read of .HOW from a value. */
MVMDispProgramRecordingHOWValue,
/* An unbox of a value. */
MVMDispProgramRecordingUnboxValue,
/* A read of a key from a lookup table. */
MVMDispProgramRecordingLookupValue,
/* The resume state for this dispatcher. */
MVMDispProgramRecordingResumeStateValue
} MVMDispProgramRecordingValueSource;
struct MVMDispProgramRecordingValue {
/* The source of the value, which determines which part of the union below
* that we shall look at. */
MVMDispProgramRecordingValueSource source;
/* Details (depends on source). */
union {
struct {
/* The index within the initial arguments capture. */
MVMuint32 index;
} capture;
struct {
/* The index within the resume initialization arguments capture. */
MVMuint32 index;
/* The nesting level of the resume initialization. */
MVMuint32 resumption_level;
} resume_capture;
struct {
/* The literal value and its kind. */
MVMRegister value;
MVMCallsiteFlags kind;
} literal;
struct {
/* The value that we'll read from. */
MVMuint32 from_value;
/* The offset of that object we'll read from. */
MVMuint32 offset;
/* The kind of value we'll read. */
MVMCallsiteFlags kind;
} attribute;
struct {
/* The value that we'll read the HOW of. */
MVMuint32 from_value;
} how;
struct {
/* The value that we'll unbox. */
MVMuint32 from_value;
/* The kind of value we'll unbox. */
MVMCallsiteFlags kind;
} unbox;
struct {
/* The value index of the lookup hash. */
MVMuint32 lookup_index;
/* The value index of the lookup key. */
MVMuint32 key_index;
} lookup;
struct {
/* The index of the resumption that this is the state of. */
MVMuint32 index;
} resumption;
};
/* The tracking object, if any. */
MVMObject *tracked;
/* Basic guards that have been applied. When we compile the guard program,
* we'll often simplify this; for example, if the incoming argument was a
* literal string then we'd drop the literal value guard, or if it has a
* literal guard then the type and concreteness guards are implicitly
* covered anyway. */
MVMuint8 guard_type;
MVMuint8 guard_concreteness;
MVMuint8 guard_literal;
MVMuint8 guard_hll;
/* A list of objects that this value must *not* be. */
MVM_VECTOR_DECL(MVMObject *, not_literal_guards);
};
/* A derived capture. */
typedef enum {
MVMDispProgramRecordingInitial,
MVMDispProgramRecordingResumeInitial,
MVMDispProgramRecordingDrop,
MVMDispProgramRecordingInsert
} MVMDispProgramRecordingTransformation;
struct MVMDispProgramRecordingCapture {
/* The capture object we produced and handed back. */
MVMObject *capture;
/* The kind of transformation that it did. */
MVMDispProgramRecordingTransformation transformation;
/* The index involved in the insert or drop. */
MVMuint32 index;
/* For inserts, the index of the value that was involved. */
MVMuint32 value_index;
/* Tree of captures further derived from the this one. */
MVM_VECTOR_DECL(MVMDispProgramRecordingCapture, captures);
};
/* Resume initialization arguments set up for future resumptions. */
struct MVMDispProgramRecordingResumeInit {
/* The resumable dispatcher that, upon resumption, wants these args to
* figure out how to resume. */
MVMDispDefinition *disp;
/* The capture (which must appear in the capture tree). */
MVMObject *capture;
};
/* When we are recording a dispatch program for a resumption of an existing
* dispatch, we need to keep some state about that. However, a resumption may
* be exhausted of candidates and then defer to another resumption that is a
* part of the same dispatch (for example, in Raku, method dispatch to a
* wrapped method will resume through the wrappers, then back to walking
* the MRO). Thus we need to keep a list of the dispatch resumptions we go
* through in the recording, so we can account for this in the dispatch
* program. */
struct MVMDispProgramRecordingResumption {
/* Details of the dispatcher we're resuming. */
MVMDispProgramResumption *resumption;
/* The resume initialization state capture. */
MVMDispProgramRecordingCapture initial_resume_capture;
/* Temporary storage for a resume init state capture, if it has to be
* formed. */
MVMRegister *initial_resume_args;
/* Pointer to where the mutable resume state lives for the dispatcher. */
MVMObject **resume_state_ptr;
/* The index of the value in the dispatch program that corresponds to the
* new dispatch state; -1 if there isn't any. */
MVMint32 new_resume_state_value;
/* The total number of dispatch values read at the end of this resumption
* (before we defer to a next resumption). This is used so we can emit the
* guards grouped by the resumption, so we only are considering a single
* active resumption at a time. */
MVMuint32 num_values;
/* The total number of new resumption initialization arguments set up at
* the end of this resumption. */
MVMuint32 num_resume_inits;
/* Did the resumption look for a further resumption to take place and not
* find one? Used so we can produce a guard against that in the dispatch
* program, so it won't falsely match. */
MVMuint32 no_next_resumption;
};
/* Recording state of a dispatch program, updated as we move through the record
* phase. */
typedef enum {
MVMDispProgramRecordingResumeNone,
MVMDispProgramRecordingResumeTopmost,
MVMDispProgramRecordingResumeCaller
} MVMDispProgramRecordingResumeKind;
typedef enum {
MVMDispProgramRecordingBindControlNone,
MVMDispProgramRecordingBindControlAll,
MVMDispProgramRecordingBindControlFailure
} MVMDispProgramRecordingBindControlKind;
struct MVMDispProgramRecording {
/* The initial argument capture, top of the tree of captures. */
MVMDispProgramRecordingCapture initial_capture;
/* The kind of resume we're doing, if any. */
MVMDispProgramRecordingResumeKind resume_kind;
/* The inline cache size when we started recording this dispatch. */
MVMuint32 inline_cache_size;
/* If we are doing a resume, the list of resumable dispatches we have
* worked through */
MVM_VECTOR_DECL(MVMDispProgramRecordingResumption, resumptions);
/* The values that we have encountered while recording, and maybe added
* guards against. */
MVM_VECTOR_DECL(MVMDispProgramRecordingValue, values);
/* Any resume init args that we have saved (for new resumable dispatches
* we set up). */
MVM_VECTOR_DECL(MVMDispProgramRecordingResumeInit, resume_inits);
/* The index of the value that is the outcome of the dispatch. For a value
* outcome, it's the value we'll produce. For the invocations, it's the
* code or C function value. */
MVMuint32 outcome_value;
/* For an invocation outcome, this is the capture that we shall invoke the
* arguments with. Will be located within the capture tree somewhere. */
MVMObject *outcome_capture;
/* If it's an invocation outcome, do we want bind failure (and maybe also
* success) mapped to a resumption, and if so, what flag should we pass? */
MVMuint32 bind_failure_resumption_flag;
MVMuint32 bind_success_resumption_flag;
MVMDispProgramRecordingBindControlKind map_bind_outcome_to_resumption;
/* Flag indicating if we should install the dispatch program at the
* callsite or just keep it around until unwind (if resumptions need
* us to). */
MVMuint8 do_not_install;
};
/* A "compiled" dispatch program, which is what we interpret at a callsite
* (at least, until specialization, where more exciting things happen). */
struct MVMDispProgram {
/* Non-GC-managed constants used in the dispatch. */
MVMDispProgramConstant *constants;
/* GC-managed constants (objects, strings, and STables) used in the
* dispatch. */
MVMCollectable **gc_constants;
/* The number of GC-managed constants (for more efficient marking of
* them). */
MVMuint32 num_gc_constants;
/* The number of temporaries. Temporaries are used while evaluating
* the dispatch program, and may also be used as an argument buffer
* when we cannot just point into a tail of the original one. */
MVMuint32 num_temporaries;
/* The first of the temporaries that is used in order to store an
* argument buffer. These live long enough that we need to mark
* them using the callsite. Equals num_temporaries if there aren't
* any. */
MVMuint32 first_args_temporary;
/* Ops we execute to evaluate the dispatch program. */
MVMuint32 num_ops;
MVMDispProgramOp *ops;
/* Resumptions, if any, ordered innermost first. */
MVMDispProgramResumption *resumptions;
MVMuint32 num_resumptions;
};
/* Various kinds of constant we use during a dispatch program, to let us keep
* the ops part more compact. */
union MVMDispProgramConstant {
MVMCallsite *cs;
MVMHLLConfig *hll;
MVMint64 i64;
MVMnum64 n64;
};
/* Opcodes we may execute in a dispatch program. */
typedef enum {
/* Initialize a resume dispatch, meaning we're starting out considering
* the innermost resumption. */
MVMDispOpcodeStartResumption,
/* Increment the resumption nesting level. */
MVMDispOpcodeNextResumption,
/* Resume the topmost dispatch, taking the resumption at the current
* nesting lvel, so long as it is for the appropriate dispatcher. */
MVMDispOpcodeResumeTopmost,
/* Same, except we're looking to the caller for the dispatcher to
* resume. */
MVMDispOpcodeResumeCaller,
/* Assert that the resumption callsite is as expected. */
MVMDispOpcodeGuardResumeInitCallsite,
/* Assert that there is no further resumptions beyond those already
* considered in the topmost dispatch. */
MVMDispOpcodeGuardNoResumptionTopmost,
/* Same, except we're looking to the caller. */
MVMDispOpcodeGuardNoResumptionCaller,
/* Update the dispatch resume state to the specified temporary. */
MVMDispOpcodeUpdateResumeState,
/* Guard that the type of an incoming argument is as expected. */
MVMDispOpcodeGuardArgType,
/* Guard that the type of an incoming argument is as expected and also
* we have a concrete object. */
MVMDispOpcodeGuardArgTypeConc,
/* Guard that the type of an incoming argument is as expected and also
* we have a type object. */
MVMDispOpcodeGuardArgTypeTypeObject,
/* Guard that the incoming argument is concrete. */
MVMDispOpcodeGuardArgConc,
/* Guard that the incoming argument is a type object. */
MVMDispOpcodeGuardArgTypeObject,
/* Guard that the type of an incoming argument is an expected object
* literal. */
MVMDispOpcodeGuardArgLiteralObj,
/* Guard that the type of an incoming argument is an expected string
* literal. */
MVMDispOpcodeGuardArgLiteralStr,
/* Guard that the type of an incoming argument is an expected int
* literal. */
MVMDispOpcodeGuardArgLiteralInt,
/* Guard that the type of an incoming argument is an expected num
* literal. */
MVMDispOpcodeGuardArgLiteralNum,
/* Guard that the type of an incoming argument is not an unexpected
* literal. */
MVMDispOpcodeGuardArgNotLiteralObj,
/* Guard that the HLL of an incoming argument is as expected. */
MVMDispOpcodeGuardArgHLL,
/* Guard that the type of a temporary is as expected. */
MVMDispOpcodeGuardTempType,
/* Guard that the type of a temporary is as expected and also
* we have a concrete object. */
MVMDispOpcodeGuardTempTypeConc,
/* Guard that the type of a temporary is as expected and also
* we have a type object. */
MVMDispOpcodeGuardTempTypeTypeObject,
/* Guard that the incoming argument is concrete. */
MVMDispOpcodeGuardTempConc,
/* Guard that the incoming argument is a type object. */
MVMDispOpcodeGuardTempTypeObject,
/* Guard that the type of a temporary is an expected object
* literal. */
MVMDispOpcodeGuardTempLiteralObj,
/* Guard that the type of a temporary is an expected string
* literal. */
MVMDispOpcodeGuardTempLiteralStr,
/* Guard that the type of a temporary is an expected int
* literal. */
MVMDispOpcodeGuardTempLiteralInt,
/* Guard that the type of a temporary is an expected num
* literal. */
MVMDispOpcodeGuardTempLiteralNum,
/* Guard that the type of a temporary is not an unexpected
* literal. */
MVMDispOpcodeGuardTempNotLiteralObj,
/* Guard that the HLL of a temporary is as expected. */
MVMDispOpcodeGuardTempHLL,
/* Load a capture value into a temporary. */
MVMDispOpcodeLoadCaptureValue,
/* Load an resumption initialization state value into a temporary. */
MVMDispOpcodeLoadResumeInitValue,
/* Load the resumption state into a temporary. */
MVMDispOpcodeLoadResumeState,
/* Load a constant object or string into a temporary. */
MVMDispOpcodeLoadConstantObjOrStr,
/* Load a constant int into a temporary. */
MVMDispOpcodeLoadConstantInt,
/* Load a constant num into a temporary. */
MVMDispOpcodeLoadConstantNum,
/* Load an attribute object value into a temporary. */
MVMDispOpcodeLoadAttributeObj,
/* Load an attribute int value into a temporary. */
MVMDispOpcodeLoadAttributeInt,
/* Load an attribute num value into a temporary. */
MVMDispOpcodeLoadAttributeNum,
/* Load an attribute string value into a temporary. */
MVMDispOpcodeLoadAttributeStr,
/* Load an object's HOW into a temporary. */
MVMDispOpcodeLoadHOW,
/* Unbox an int from an object into a temporary. */
MVMDispOpcodeUnboxInt,
/* Unbox a str from an object into a temporary. */
MVMDispOpcodeUnboxStr,
/* Do a lookup in a hash table and put the result into a temporary if it is
* found. */
MVMDispOpcodeLookup,
/* Set one temp to the value of another. */
MVMDispOpcodeSet,
/* Set an object result outcome from a temporary. */
MVMDispOpcodeResultValueObj,
/* Set a string result outcome from a temporary. */
MVMDispOpcodeResultValueStr,
/* Set an integer result outcome from a temporary. */
MVMDispOpcodeResultValueInt,
/* Set a num result outcome from a temporary. */
MVMDispOpcodeResultValueNum,
/* For call outcomes, push a callstack entry used to indicate that
* a bind failure should be mapped to a resumption. */
MVMDispOpcodeBindFailureToResumption,
/* For call outcomes, push a callstack entry used to indicate that
* a bind success or failure should be mapped to a resumption. */
MVMDispOpcodeBindCompletionToResumption,
/* Set the args buffer to use in the call to be the tail of that of
* the initial capture. (Actually it's really the map that we take
* the tail of.) The argument is how many of the args to skip from
* the start. This is used when the dispatch should use everything
* except the first args. */
MVMDispOpcodeUseArgsTail,
/* When we have to really produce a new set of arguments, we use this
* op. Before it, we use load instructions to build the start of the
* argument list. We then pass in a number of arguments to copy from
* the incoming argument list, which may be 0. The arguments are
* sourced by looking at the trailing N arguments of the initial
* capture. They are copied into the last N temporaries. The args
* are set to come from the argument temporaries, using the identity
* map. */
MVMDispOpcodeCopyArgsTail,
/* Set a bytecode object result, specifying invokee and callsite.
* The args should already have been set up. */
MVMDispOpcodeResultBytecode,
/* Set a C function object result, specifying invokee and callsite.
* The args should already have been set up. */
MVMDispOpcodeResultCFunction,
/* Set a foreign function object result, specifying invokee and callsite.
* The args should already have been set up. */
MVMDispOpcodeResultForeignCode
} MVMDispProgramOpcode;
/* An operation, with its operands, in a dispatch program. */
struct MVMDispProgramOp {
/* The opcode. */
MVMDispProgramOpcode code;
/* Operands. */
union {
struct {
/* The dispatcher we're resuming. */
MVMDispDefinition *disp;
} resume;
struct {
/* The callsite of the resumption initialization state. */
MVMuint32 callsite_idx;
} resume_init_callsite;
struct {
/* The argument index in the incoming capture. */
MVMuint16 arg_idx;
/* The thing to check it against (looked up in one of the constant
* tables). */
MVMuint32 checkee;
} arg_guard;
struct {
/* The temporary to guard. */
MVMuint32 temp;
/* The thing to check it against (looked up in one of the constant
* tables). */
MVMuint32 checkee;
} temp_guard;
struct {
/* The temporary to load into. */
MVMuint32 temp;
/* The index to load from. The thing we're indexing is part of
* the instruction. For attribute loads, this is the offset into
* the object to read (and we expect temp to start out containing
* the object to read from, unlike any other load; this keeps our
* union to 64 bits). */
MVMuint32 idx;
} load;
struct {
/* The flag to pass when we do a resume when there is a bind
* failure. */
MVMuint32 failure_flag;
/* The flag to pass when we do a resume when there is a bind
* success. */
MVMuint32 success_flag;
} bind_control_resumption;
struct {
/* The number of args to skip when we use the tail of the incoming
* capture. */
MVMuint32 skip_args;
/* The callsite index. */
MVMuint32 callsite_idx;
} use_arg_tail;
struct {
/* The number of args to copy from the tail of the incoming callsite
* to the tail of the args temporaries area. */
MVMuint32 tail_args;
/* The callsite index. */
MVMuint32 callsite_idx;
} copy_arg_tail;
struct {
/* The temporary holding the result. */
MVMuint32 temp;
} res_value;
struct {
/* The temporary holding the thing to invoke. */
MVMuint32 temp_invokee;
} res_code;
};
};
/* Information about a possible dispatch resumption. */
struct MVMDispProgramResumption {
/* The dispatcher that we can resume. */
MVMDispDefinition *disp;
/* The callsite of the resume init state. */
MVMCallsite *init_callsite;
/* Where the arguments come from (array matching size of init_callsite
* that specifies where each value comes from), or NULL if it is
* precisely identical to the initial arguments of the call. */
MVMDispProgramResumptionInitValue *init_values;
};
/* The source of a value in the resumption initialization state. */
typedef enum {
/* An argument from the initial arguments the call was given. */
MVM_DISP_RESUME_INIT_ARG,
/* A constant object or string. */
MVM_DISP_RESUME_INIT_CONSTANT_OBJ,
/* A constant integer. */
MVM_DISP_RESUME_INIT_CONSTANT_INT,
/* A constant number. */
MVM_DISP_RESUME_INIT_CONSTANT_NUM,
/* A value stored in a temporary created by the evaluation of this
* dispatch program. */
MVM_DISP_RESUME_INIT_TEMP
} MVMDispProgramResumptionInitSource;
/* Where a value that is used to resume a dispatch originates from. */
struct MVMDispProgramResumptionInitValue {
/* The source of the resumption initialization value. */
MVMuint16 source;
/* The index (either argument index, constant table index, or temporary
* index). */
MVMuint16 index;
};
/* Functions called during the recording. */
void MVM_disp_program_run_dispatch(MVMThreadContext *tc, MVMDispDefinition *disp,
MVMArgs arg_info, MVMDispInlineCacheEntry **ic_entry_ptr,
MVMDispInlineCacheEntry *ic_entry, MVMStaticFrame *update_sf);
MVMint64 MVM_disp_program_record_get_inline_cache_size(MVMThreadContext *tc);
void MVM_disp_program_record_do_not_install(MVMThreadContext *tc);
MVMHLLConfig * MVM_disp_program_record_get_hll(MVMThreadContext *tc);
MVMObject * MVM_disp_program_record_track_arg(MVMThreadContext *tc, MVMObject *capture,
MVMuint32 index);
MVMObject * MVM_disp_program_record_track_attr(MVMThreadContext *tc, MVMObject *tracked,
MVMObject *class_handle, MVMString *name);
MVMObject * MVM_disp_program_record_track_unbox_int(MVMThreadContext *tc, MVMObject *tracked);
MVMObject * MVM_disp_program_record_track_unbox_str(MVMThreadContext *tc, MVMObject *tracked);
MVMObject * MVM_disp_program_record_track_how(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_guard_type(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_guard_concreteness(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_guard_literal(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_guard_not_literal_obj(MVMThreadContext *tc,
MVMObject *tracked, MVMObject *object);
void MVM_disp_program_record_guard_hll(MVMThreadContext *tc, MVMObject *tracked);
MVMObject * MVM_disp_program_record_index_lookup_table(MVMThreadContext *tc,
MVMObject *lookup_hash, MVMObject *tracked_key);
MVMObject * MVM_disp_program_record_index_tracked_lookup_table(MVMThreadContext *tc,
MVMObject *tracked_lookup_hash, MVMObject *tracked_key);
MVMObject * MVM_disp_program_record_capture_drop_arg(MVMThreadContext *tc, MVMObject *capture,
MVMuint32 index);
MVMObject * MVM_disp_program_record_capture_drop_args(MVMThreadContext *tc, MVMObject *capture,
MVMuint32 index, MVMuint32 count);
MVMObject * MVM_disp_program_record_capture_insert_constant_arg(MVMThreadContext *tc,
MVMObject *capture, MVMuint32 index, MVMCallsiteFlags kind, MVMRegister value);
MVMint64 MVM_disp_program_record_capture_is_arg_literal(MVMThreadContext *tc,
MVMObject *capture, MVMuint32 index);
MVMObject * MVM_disp_program_record_capture_insert_arg(MVMThreadContext *tc,
MVMObject *capture, MVMuint32 index, MVMObject *tracked);
void MVM_disp_program_record_set_resume_init_args(MVMThreadContext *tc, MVMObject *capture);
MVMObject * MVM_disp_program_record_get_resume_init_args(MVMThreadContext *tc);
void MVM_disp_program_record_set_resume_state(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_set_resume_state_literal(MVMThreadContext *tc, MVMObject *new_state);
MVMObject * MVM_disp_program_record_get_resume_state(MVMThreadContext *tc);
MVMObject * MVM_disp_program_record_track_resume_state(MVMThreadContext *tc);
void MVM_disp_program_record_resume(MVMThreadContext *tc, MVMObject *capture);
void MVM_disp_program_record_resume_caller(MVMThreadContext *tc, MVMObject *capture);
void MVM_disp_program_record_delegate(MVMThreadContext *tc, MVMString *dispatcher_id,
MVMObject *capture);
MVMint32 MVM_disp_program_record_next_resumption(MVMThreadContext *tc, MVMObject *with_args);
void MVM_disp_program_record_resume_on_bind_failure(MVMThreadContext *tc, MVMuint32 flag);
void MVM_disp_program_record_resume_after_bind(MVMThreadContext *tc, MVMuint32 failure_flag,
MVMuint32 success_flag);
void MVM_disp_program_record_result_constant(MVMThreadContext *tc, MVMCallsiteFlags kind,
MVMRegister value);
void MVM_disp_program_record_result_tracked_value(MVMThreadContext *tc, MVMObject *tracked);
void MVM_disp_program_record_code_constant(MVMThreadContext *tc, MVMCode *result, MVMObject *capture);
void MVM_disp_program_record_c_code_constant(MVMThreadContext *tc, MVMCFunction *result,
MVMObject *capture);
void MVM_disp_program_record_foreign_code_constant(MVMThreadContext *tc,
MVMNativeCall *result, MVMObject *capture);
void MVM_disp_program_record_tracked_code(MVMThreadContext *tc, MVMObject *tracked,
MVMObject *capture);
void MVM_disp_program_record_tracked_c_code(MVMThreadContext *tc, MVMObject *tracked,
MVMObject *capture);
MVMuint32 MVM_disp_program_record_end(MVMThreadContext *tc, MVMCallStackDispatchRecord* record,
MVMuint32 *thunked);
/* Functions to run dispatch programs. */
MVMint64 MVM_disp_program_run(MVMThreadContext *tc, MVMDispProgram *dp,
MVMCallStackDispatchRun *disp_run, MVMint32 spesh_cid,
MVMuint32 bytecode_offset, MVMuint32 dp_index);
/* Memory management of dispatch programs. */
void MVM_disp_program_mark(MVMThreadContext *tc, MVMDispProgram *dp, MVMGCWorklist *worklist,
MVMHeapSnapshotState *snapshot);
void MVM_disp_program_mark_recording(MVMThreadContext *tc, MVMDispProgramRecording *rec,
MVMGCWorklist *worklist, MVMHeapSnapshotState *snapshot);
void MVM_disp_program_mark_run_temps(MVMThreadContext *tc, MVMDispProgram *dp,
MVMCallsite *cs, MVMRegister *temps, MVMGCWorklist *worklist,
MVMHeapSnapshotState *snapshot);
void MVM_disp_program_mark_record_temps(MVMThreadContext *tc, MVMDispProgram *dp,
MVMRegister *temps, MVMGCWorklist *worklist, MVMHeapSnapshotState *snapshot);
void MVM_disp_program_mark_outcome(MVMThreadContext *tc, MVMDispProgramOutcome *outcome,
MVMGCWorklist *worklist, MVMHeapSnapshotState *snapshot);
void MVM_disp_program_destroy(MVMThreadContext *tc, MVMDispProgram *dp);
void MVM_disp_program_recording_destroy(MVMThreadContext *tc, MVMDispProgramRecording *rec);
const char *MVM_disp_opcode_to_name(MVMDispProgramOpcode op);