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It can be seen that the sphere has artifacts in self-shadowing. I also found out that the problem is related to the roughness map, maybe I'm using it incorrectly.
It seems that I was mistaken in the fact that the metal flag affects this problem.
This is just a duplicate of this problem. 19
My problem is applying a roughness texture.
serkkz
changed the title
The metal material does not self-shadowing when using ambient lighting.
The metal material does not self-shadowing when using roughness texture.
May 21, 2022
I have such material.
This gives the following:
It can be seen that the sphere has artifacts in self-shadowing. I also found out that the problem is related to the roughness map, maybe I'm using it incorrectly.
It looks like this without ambient lighting. Which seems normal to me.
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