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Even there is no any track or train build, no node crafted out of this mod, the mod uses 97% of all cpu time, that as used.
Is that normal ?
Maybe we wait until I did same test with other high lag ranked mods like petz and pipeworks to cpompare, but you might get a hint what direction I am hunting : server lag ... and most famous causing mods yet.
But reports and observations from server with ADVTrains are quite clear about this (Pandorabox most, and I guess also at LinuxForks.de)
Greets
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We should be able to reduce the amount done by advtrains in each globalstep by returning early if there are no tracks and no trains present. Currently a lot of time is wasted if there is nothing to actually do.
This is a fast preview of starting to measure mods when run alone and even with no nodes build.
I just set up a server with
https://forum.minetest.net/viewtopic.php?p=408910#p408910
Even there is no any track or train build, no node crafted out of this mod, the mod uses 97% of all cpu time, that as used.
Is that normal ?
Maybe we wait until I did same test with other high lag ranked mods like petz and pipeworks to cpompare, but you might get a hint what direction I am hunting : server lag ... and most famous causing mods yet.
But reports and observations from server with ADVTrains are quite clear about this (Pandorabox most, and I guess also at LinuxForks.de)
Greets
The text was updated successfully, but these errors were encountered: