Code to manually offset bmesh's scaling problem. It's messy in principle but it works perfectly. #452
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asset-submission
Contributing blend files to include as resources in MCprep itself
enhancement
Feature requests or new functionality suggestions
bmesh scale fix
Hi! I hope this isn't inappropriate. I've never really used GitHub before.
I added this bit of code in my copy of the addon to rescale spawned blocks so that they aren't 1.008m^3. It's been working great so far, so I thought you guys may want to check it out. It's been bothering my adderall-riddled brain and StandingPadAnimations said it was a known issue.
Here's a screenshot of the code I added to mcmodel.py and what it looks like in Blender. I guess it automatically applies the scale because the operation is being performed on the raw mesh, so that cleans it up a bit for the user.
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Not a rig, I hope it's still okay for me to submit this though.
What name should we use to credit you in the README.md file?
FigureOfStickman
What credit url should we use to reference you in the README.md file?
youtube.com/@figureofstickman6718
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