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在 #43 測試發現伸展的手臂、筆、雨傘桿都會破洞甚至擷取不出來,看可以怎樣改善。
根據 alicevision 的討論 alicevision/Meshroom#565 alicevision/Meshroom#505 alicevision/Meshroom#536
可以瞭解解法通常是放大物件、增加特寫,讓被攝物佔畫面比例多一點,但這不符合 4D 的狀況。
要再想辦法解決這件事情。
The text was updated successfully, but these errors were encountered:
像這種揮手手指完全吃掉的,要想辦法調整參數解決才行。
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昨天林老闆拍了兩組測試。
今天已經解完 depth 2 的,再試著解一組 depth 1 的試試看。
下面是目前 depth downscale 差別的解算時間。
效果沒有比較好,運算時間四倍長,而且還讓邊緣更毛躁抖動,也查了一些討論說 維持原解析度解scale很沒必要,放棄增加 depth 解析度。
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在 #43 測試發現伸展的手臂、筆、雨傘桿都會破洞甚至擷取不出來,看可以怎樣改善。
根據 alicevision 的討論
alicevision/Meshroom#565
alicevision/Meshroom#505
alicevision/Meshroom#536
可以瞭解解法通常是放大物件、增加特寫,讓被攝物佔畫面比例多一點,但這不符合 4D 的狀況。
要再想辦法解決這件事情。
The text was updated successfully, but these errors were encountered: