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PlayerDieOption.pb.go
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/
PlayerDieOption.pb.go
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// https://github.com/SlushinPS/beach-simulator
// Copyright (C) 2023 Slushy Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// protoc-gen-go v1.28.1
// protoc v3.21.5
// source: PlayerDieOption.proto
package gen
import (
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
reflect "reflect"
sync "sync"
)
const (
// Verify that this generated code is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
// Verify that runtime/protoimpl is sufficiently up-to-date.
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// Obf: DOMJGLDFCKC
type PlayerDieOption int32
const (
PlayerDieOption_DIE_OPT_NONE PlayerDieOption = 0
PlayerDieOption_DIE_OPT_REPLAY PlayerDieOption = 1
PlayerDieOption_DIE_OPT_CANCEL PlayerDieOption = 2
PlayerDieOption_DIE_OPT_REVIVE PlayerDieOption = 3
)
// Enum value maps for PlayerDieOption.
var (
PlayerDieOption_name = map[int32]string{
0: "DIE_OPT_NONE",
1: "DIE_OPT_REPLAY",
2: "DIE_OPT_CANCEL",
3: "DIE_OPT_REVIVE",
}
PlayerDieOption_value = map[string]int32{
"DIE_OPT_NONE": 0,
"DIE_OPT_REPLAY": 1,
"DIE_OPT_CANCEL": 2,
"DIE_OPT_REVIVE": 3,
}
)
func (x PlayerDieOption) Enum() *PlayerDieOption {
p := new(PlayerDieOption)
*p = x
return p
}
func (x PlayerDieOption) String() string {
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}
func (PlayerDieOption) Descriptor() protoreflect.EnumDescriptor {
return file_PlayerDieOption_proto_enumTypes[0].Descriptor()
}
func (PlayerDieOption) Type() protoreflect.EnumType {
return &file_PlayerDieOption_proto_enumTypes[0]
}
func (x PlayerDieOption) Number() protoreflect.EnumNumber {
return protoreflect.EnumNumber(x)
}
// Deprecated: Use PlayerDieOption.Descriptor instead.
func (PlayerDieOption) EnumDescriptor() ([]byte, []int) {
return file_PlayerDieOption_proto_rawDescGZIP(), []int{0}
}
var File_PlayerDieOption_proto protoreflect.FileDescriptor
var file_PlayerDieOption_proto_rawDesc = []byte{
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0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
}
var (
file_PlayerDieOption_proto_rawDescOnce sync.Once
file_PlayerDieOption_proto_rawDescData = file_PlayerDieOption_proto_rawDesc
)
func file_PlayerDieOption_proto_rawDescGZIP() []byte {
file_PlayerDieOption_proto_rawDescOnce.Do(func() {
file_PlayerDieOption_proto_rawDescData = protoimpl.X.CompressGZIP(file_PlayerDieOption_proto_rawDescData)
})
return file_PlayerDieOption_proto_rawDescData
}
var file_PlayerDieOption_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_PlayerDieOption_proto_goTypes = []interface{}{
(PlayerDieOption)(0), // 0: PlayerDieOption
}
var file_PlayerDieOption_proto_depIdxs = []int32{
0, // [0:0] is the sub-list for method output_type
0, // [0:0] is the sub-list for method input_type
0, // [0:0] is the sub-list for extension type_name
0, // [0:0] is the sub-list for extension extendee
0, // [0:0] is the sub-list for field type_name
}
func init() { file_PlayerDieOption_proto_init() }
func file_PlayerDieOption_proto_init() {
if File_PlayerDieOption_proto != nil {
return
}
type x struct{}
out := protoimpl.TypeBuilder{
File: protoimpl.DescBuilder{
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_PlayerDieOption_proto_rawDesc,
NumEnums: 1,
NumMessages: 0,
NumExtensions: 0,
NumServices: 0,
},
GoTypes: file_PlayerDieOption_proto_goTypes,
DependencyIndexes: file_PlayerDieOption_proto_depIdxs,
EnumInfos: file_PlayerDieOption_proto_enumTypes,
}.Build()
File_PlayerDieOption_proto = out.File
file_PlayerDieOption_proto_rawDesc = nil
file_PlayerDieOption_proto_goTypes = nil
file_PlayerDieOption_proto_depIdxs = nil
}