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Releases: folly-ah-duh/SOC

SideOp Companion 0.7.1.0

15 Aug 15:35
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Pre-release

SideOp Companion 7th Release, Minor Update 1

  • Added rudimentary GeoTrap functionality. The user can specify a GeoTrap's Shape coordinate, and a message will appear upon entering/exiting the space in-game.
    • Note that this functionality is advanced and expects the user to elaborate on the GeoTrap through Fox2 and Lua editing.
  • Bugfix for adding more than one of the same static model to a sideop.

SideOp Companion 0.7.0.0

28 Jul 18:24
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SideOp Companion 7th Release

  • The project has received a major refactor. Aside from certain UI aspects, most changes will not be noticed by the user.
  • Sideop XML save files have been reformatted. Save files from prior versions are no longer supported.
  • Added "Batch Build Xml..." button. This feature can be used to build multiple XML save files into a single sideop bundle at once. Similar to generating the "Sideop_Build", SOC will create a "Sideop_Batch_Build" directory, which can then be packaged into a .MGSV file through makebite.
  • Added "UAV Drones" detail. Drones can now be spawned, customized and set as targets for sideops.
  • Added "Security Cameras" detail. Cameras can now be placed, customized and set as targets for sideops.
  • The helicopter can now have a Sneak route as well as a Caution route.
  • Active Items and Dormant Items can both be added to a sideop.

SideOp Companion 0.6.0.0

24 Feb 08:46
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SideOp Companion 6th Release

  • Added "Walker Gears" detail. Users can place, customize and set Walker Gears as sideop targets.
  • Added "Enemy Helicopter" detail. If a helicopter route is available, users can spawn a helicopter to patrol the sideop area, and set it as a sideop target.
  • Added route file support. SOC will read from .frt files placed within the /SOCassets/RouteAssets folder. When a route file is selected, soldier's Sneak Route and Caution Route lists will list the file's route names (both hashed and unhashed). The helicopter can be assigned a route from the file as well.
  • The sideop objective type has been moved to the Details page, and separated out to each column. This change will allow users to choose multiple objective types for a single sideop, dependant on the GameObject.
  • Items, both active and dormant, can now be set as targets.
  • Includes a number of various bugfixes.

SideOp Companion 0.5.1.0

30 Dec 04:47
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SideOp Companion 5th Release, Build 1

  • NexusMods First Release.
  • Improved QuickMenu Preset.
  • SOC prompts the user to save before closing.
  • Helpful Resource Material now includes 10 example sideops for the user to learn from.
  • Includes various bugfixes and improvements.

SideOp Companion 0.5.0.0

18 Dec 07:40
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SideOp Companion 5th Release

  • Side Ops can now be saved to an Xml file, any time during the creation process.
  • Side Ops can now be loaded from aforementioned Xml files.
  • [SOC QuickMenu] If you place a marker on an enemy, pressing [Binoculars] will tell you their name and the closest outpost name.

Future Plans

  • Quest Examples that the user can load and build using SOC, to understand the capabilities of the application.
  • Tutorial Videos
  • NexusMods Release

SideOp Companion 0.4.1.0

06 Dec 10:52
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SideOp Companion 4th Release, Build 1

  • A lot of changes to the UI, including:
    • The Setup page is now resizable. SOC is now 100% fullscreen compatible.
    • A short loading prompt is displayed when SOC is building the Details page.
    • The Details page will resize itself more cleanly, without individual detail boxes running off the edges.
    • Empty groupboxes on the Details page are hidden. The visible groupboxes grow to help fill the empty space.
    • The scrollbars on the Details page should work better with the mousewheel.
  • Also includes various minor bug fixes

Future Plans

  • Load and save sideop information to an xml file, so that the user can make edits without rewriting the details or manually tweaking the game files.

SideOp Companion 0.4.0.0

03 Dec 10:20
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SideOp Companion 4th Release

  • Added "New Enemies" detail. New enemies (max 8) can be spawned, customized and assigned as targets.
  • Added "Existing Enemies" detail. Enemies who are already assigned to a CP can be retooled and assigned as targets for the sideop.
  • The Details page is reorganized to improve usability.
  • Added other, minor changes and adjustments.

Future Plans

  • Dynamically show/hide detail panels to better utilize screen space.
  • Add Save/Load functionality.
  • Refactor and improve code.

SideOp Companion 0.3.2.1 Pre-release

28 Nov 08:21
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Pre-release
  • fixes bugs with showposition, hostage positioning and other issues from 3.2.

SideOp Companion 0.3.2.0

27 Nov 09:50
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SideOp Companion 3rd Release, Build 2

  • Changes made in the Details page will persist after returning to the Setup page. This should allow users to review the setup page without losing any work on the details page.
  • Mother Base Sideop circles will now appear properly on the main platform of the selected loadArea.
  • Custom notifications have been slightly reworked to help minimize user errors. Users do not need to include [%d/%d] with their custom notification.
  • The included QuickMenu preset now prints every position to a new line, to improve readability.

Future Plans

  • Tutorial Videos

SideOp Companion 0.3.1.0

25 Nov 07:03
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SideOp Companion 3rd Release, Build 1

  • FoxTool and LangTool have been integrated. SOC will now automatically compile the xml files, thus allowing the user to build a Makebite file immediately upon building the sideop.
  • Minor improvements were made to the filename and questnumber textboxes, to safeguard against user error.
  • Rough route notes were added to the CP references for a few enemy bases.

Future plans

  • Tutorial videos