/
screen-wrap.go
71 lines (53 loc) · 1.09 KB
/
screen-wrap.go
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package main
type screenWrap struct {
parent *entity
}
type screenKill struct {
parent *entity
}
func createScreenWrap(parent *entity) *screenWrap {
sw := screenWrap{}
sw.parent = parent
return &sw
}
func createScreenKill(parent *entity) *screenKill {
sk := screenKill{}
sk.parent = parent
return &sk
}
func (sw *screenWrap) update() error {
if sw.parent.position.X > screenWidth {
sw.parent.position.X -= screenWidth
}
if sw.parent.position.X < 0 {
sw.parent.position.X += screenWidth
}
if sw.parent.position.Y > screenHeight {
sw.parent.position.Y -= screenHeight
}
if sw.parent.position.Y < 0 {
sw.parent.position.Y += screenHeight
}
return nil
}
func (sw *screenWrap) draw() error {
return nil
}
func (sw *screenKill) update() error {
if sw.parent.position.X > screenWidth {
sw.parent.active = false
}
if sw.parent.position.X < 0 {
sw.parent.active = false
}
if sw.parent.position.Y > screenHeight {
sw.parent.active = false
}
if sw.parent.position.Y < 0 {
sw.parent.active = false
}
return nil
}
func (sw *screenKill) draw() error {
return nil
}