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Potential packet overload issues with Apugli #16
Comments
Heyy, I feel super bad since I know you already reminded me a bit ago haha. I'll have the time to sit down and update after the holidays. Thank you for reminding me again! |
No problem, just thought I'd post this here as I saw you hadn't updated. |
Currently experiencing packet overload crashes from this issue. If this could be patched that would be great. |
I would recommend downloading Apugli separately for the time being, at least until the nested apugli has been updated here |
Pug reply to dms D: |
I'm so sorry for leaving you on read, holy shit, it just slipped my mind. |
This should be fixed once Apugli v1.13.2 releases, I've made a few issues that need to be ironed out within the previous two releases. |
Minecraft Version
1.19.2
Mod Version
v1.2.3
Mod loader
Fabric
Describe your issue
I wrote an issue for this to another Origins addon that uses Apugli as well but I'd highly recommend updating the integrated Apugli to the latest version as I've optimised some very unoptimised packets within the mod.
Basically one very unoptimised packet would trigger multiple times each tick for each individual value, in smaller settings this isn't noticeable but when you've got a larger entitybase, packet overload happens.
Solution
Update Apugli to latest. I've optimised the packets.
Crash report/logs
No response
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