Operator to automatically bake lightmaps for selected objects. #281
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Added an operator that bakes lightmaps using Cycles for all selected objects that have at least one material. It uses UV slot 1 for the lightmap and creates the slot if not present already. It also automatically creates the required MOZ_Lightmap nodes and wires them correctly. If a MOZ_Lightmap node is present, the addon assumes that the user has taken care of the correct setup and bakes directly.
Baking happens using the Cycles render engine. The created lightmaps are saved as .hdr to Blender's temporary directory, packed and then removed to keep the user's system clean.
The new operator can be found in the Object Properties Editor in a new Panel "Hubs Lightmap Baker"