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RMV2 Converter v2.0.vcxproj.filters
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RMV2 Converter v2.0.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="shaders">
<UniqueIdentifier>{2a090e87-3f91-4502-a6aa-c6a7d08e5104}</UniqueIdentifier>
</Filter>
<Filter Include="resources">
<UniqueIdentifier>{1f803be8-d7ed-47bf-a36f-263ab882a72f}</UniqueIdentifier>
</Filter>
<Filter Include="resources\textures">
<UniqueIdentifier>{697c9f4d-4521-4e9a-a10b-a1db5336f60a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\AnimParser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\Camera.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\Core.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\DDSTextureLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\InvMatsParser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\rmv2parser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\StepTimer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\DaeExporter.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\pugiconfig.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\pugixml.hpp">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="inc\half.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="inc\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\Core.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\DDSTextureLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\StepTimer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\rmv2parser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\InvMatsParser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\AnimParser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\DaeExporter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="inc\pugixml.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<FxCompile Include="shaders\standard_vs.hlsl">
<Filter>shaders</Filter>
</FxCompile>
<FxCompile Include="shaders\standard_ps.hlsl">
<Filter>shaders</Filter>
</FxCompile>
<FxCompile Include="shaders\wh_ps.hlsl">
<Filter>shaders</Filter>
</FxCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="RMV2 Converter v2.0.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="icon.ico">
<Filter>Resource Files</Filter>
</Image>
<Image Include="data\resources\textures\flatnormal.dds">
<Filter>resources\textures</Filter>
</Image>
<Image Include="data\resources\textures\test_black.dds">
<Filter>resources\textures</Filter>
</Image>
</ItemGroup>
</Project>