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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AceloraJam"
config/tags=PackedStringArray("gamejam")
run/main_scene="res://WhatPath/FindRealPath.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="SaveData"
config/features=PackedStringArray("4.2", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
AudioManager="*res://Commons/Singletoons/AudioManager.tscn"
SaveSystem="*res://Commons/Singletoons/SaveSystem.tscn"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/size/mode=3
window/size/window_width_override=1152
window/size/window_height_override=648
window/stretch/mode="viewport"
window/stretch/aspect="ignore"
[dotnet]
project/assembly_name="AceloraJam"
[editor]
naming/default_signal_callback_name="On{NodeName}{SignalName}"
naming/default_signal_callback_to_self_name="On{SignalName}"
naming/scene_name_casing=1
[input]
Up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
Down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
void={
"deadzone": 0.5,
"events": []
}
Shoot={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(128, 3),"global_position":Vector2(132, 44),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
Restart={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
]
}
Menu={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Interact={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"echo":false,"script":null)
]
}
Enter={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194309,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Solid"
2d_physics/layer_3="Trigger"
2d_physics/layer_4="Rocks"
2d_physics/layer_5="Bullet"
2d_physics/layer_6="Monsters"
2d_physics/layer_7="Heal"
2d_physics/layer_8="PlankArea"
2d_physics/layer_9="PlankSolid"
2d_physics/layer_10="Breakable"
2d_physics/layer_11="InvisibleWall"
2d_physics/layer_12="RepairArea"
2d_physics/layer_13="PLAYERBLOCKER"
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/default_filters/use_nearest_mipmap_filter=true
textures/decals/filter=0
textures/light_projectors/filter=0