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MFDropZoneView.m
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MFDropZoneView.m
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//
// DropZoneView.m
// Add view test
//
// Created by Michael Fey on 4/7/08.
// Copyright (c) 2010, Michael Fey
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// - Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
// - Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// - Neither the name of the Michael Fey nor the names of its contributors may be
// used to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
// INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
// NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#import "MFDropZoneView.h"
#import "AJHBezierUtils.h"
@implementation MFDropZoneView
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
return self;
}
- (void)drawRect:(NSRect)rect {
// Draw the round rectangle
NSRect viewRect = [self bounds];
viewRect.size.width -= 8;
viewRect.size.height -= 8;
viewRect.origin.x += 4;
viewRect.origin.y += 4;
NSBezierPath *roundRectPath = [NSBezierPath bezierPathWithRoundRect:viewRect xRadius:20 yRadius:20];
float lineDashArray[2];
lineDashArray[0] = 12.0; // segment painted with stroke color
lineDashArray[1] = 8.0; // segment not painted with a color
[roundRectPath setLineDash:lineDashArray count:1 phase:1];
[roundRectPath setLineCapStyle:NSRoundLineCapStyle];
[[NSColor lightGrayColor] set]; // stroke color
[roundRectPath setLineWidth:2.0];
[roundRectPath stroke];
// Draw the stem of the arrow
float width = viewRect.size.width;
float height = viewRect.size.height;
NSBezierPath* stemPath;
stemPath = [NSBezierPath bezierPath];
[stemPath moveToPoint:NSMakePoint (width/2 + 4, height - 20)];
[stemPath lineToPoint:NSMakePoint (width/2 + 4, 35)];
[stemPath setLineWidth:15.0];
[stemPath stroke];
// Draw the head of the arrow
float arrowSize = 50;
float arrowAngle = 40;
// The arrow head eclipses the end of the line, so it needs its own line separate from the stem to look good.
NSBezierPath* arrowPath = [NSBezierPath bezierPath];
[arrowPath moveToPoint:NSMakePoint (width/2 + 4, 55)];
[arrowPath lineToPoint:NSMakePoint (width/2 + 4, 25)];
[arrowPath setLineWidth:2.0];
NSBezierPath* arrowHead = [arrowPath bezierPathWithArrowHeadForEndOfLength:arrowSize angle:arrowAngle];
[arrowHead closePath];
[arrowHead fill];
[arrowHead stroke];
}
@end