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I use custom WHDLoad scripts into game tooltypes and facing an issue where iGame is not able to parse some of them.
i.e.
ExecutePostDisk=Execute S:SomeScript
--> game does launch from WB and tooltype gets correctly read --> this is correct WHDLoad behavior
--> game doesn't launch from iGame
ExecutePostDisk="Execute S:SomeScript"
--> game does launch from WB but tooltype gets ignored
--> game does launch from iGame but tooltype gets ignored
Is that something that you could fix in iGame ?
Or could you point me at the right places in sources to fix it ?
The text was updated successfully, but these errors were encountered:
@TuKo1982 Sorry for my late reply. I think I know why this happens and how to solve it. My question is why do you have that script set in the games and not in the whdload scripts under S: folder? If you did that there this would be applied on all whdload games and demos. And it would work no matter where you launch them from.
I use custom WHDLoad scripts into game tooltypes and facing an issue where iGame is not able to parse some of them.
i.e.
ExecutePostDisk=Execute S:SomeScript
--> game does launch from WB and tooltype gets correctly read --> this is correct WHDLoad behavior
--> game doesn't launch from iGame
ExecutePostDisk="Execute S:SomeScript"
--> game does launch from WB but tooltype gets ignored
--> game does launch from iGame but tooltype gets ignored
Is that something that you could fix in iGame ?
Or could you point me at the right places in sources to fix it ?
The text was updated successfully, but these errors were encountered: