Bindings for D for Apple's AVAudioEngine
This project uses the @ObjectiveC extern(C++) final
style, which makes the project compatible with any D project.
This is part of the group of projects to D Apple Game Development:
If you want to represent any type from Objective C in D, just write code.ns
. ns
will try to convert to a type representable in Objective C.
The files are a mix of automatic and manual work. Unfortunately I still don't keep comments inside the properties, classes and methods, so, no comments are available right now. Any contribution to get the comments in are welcomed.
Simply execute node AVAudioEngine.h
which will generate at source/avaudioengine.d.