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Change main world spawn point when appropriate #2226

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SlimeDog opened this issue Apr 16, 2020 · 1 comment
Open

Change main world spawn point when appropriate #2226

SlimeDog opened this issue Apr 16, 2020 · 1 comment
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State: Open to PR Open to anyone who frees like contributing to MV. Type: Idea Suggestion for a new feature or enhancement.

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@SlimeDog
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Spigot 1.15.2 (and historic)
MV 4.1.1-b777 (and historic)

When the (main) world spawn point is changed in Multiverse, other plugins that rely on the MC version of that spawn point are unaware of it, so continue to use the MC spawn point. This is easy for the server operator to do manually

setworldspawn x y z

but is also easy to forget. The simplest unifying solution would be for MV to set the MC spawn point when the MV spawn point is changed for the main world. There are (at least) two ways that the MV spawn point is typically changed:

  • /mv set spawn at selected location
  • Editing plugins/Multiverse-Core/worlds.yml, followed by /mv reload or server restart

Reference (for example): Brettflan/WorldBorder#134

@nicegamer7 nicegamer7 added the PR: Enhancement Pull requests to implement a feature or improvement in code. label Jun 7, 2020
@benwoo1110 benwoo1110 added this to the Multiverse Next milestone Oct 8, 2020
@benwoo1110 benwoo1110 added Type: Idea Suggestion for a new feature or enhancement. and removed PR: Enhancement Pull requests to implement a feature or improvement in code. labels Oct 12, 2020
@benwoo1110 benwoo1110 added the State: Open to PR Open to anyone who frees like contributing to MV. label Nov 7, 2020
@SlimeDog
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My skills are insufficient to create a PR. If someone else would like to take that on, I would be happy to test.

@benwoo1110 benwoo1110 mentioned this issue Feb 10, 2023
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Labels
State: Open to PR Open to anyone who frees like contributing to MV. Type: Idea Suggestion for a new feature or enhancement.
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