/
wave.cpp
111 lines (86 loc) · 2.04 KB
/
wave.cpp
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#include "pch.hpp"
#include "wave.hpp"
wave::wave(std::string fileName, int monstersA, int hp, float speed, float period, int gold, int monsterDmg)
{
if (!texture.loadFromFile("Textury/Monsters/" + fileName))
{
MessageBox(0, "Unable to load monster Texture", 0, 0);
print("Nie ma ", fileName);
return;
}
timePeriod = sf::milliseconds(sf::Int32(period));
monsterDamage = monsterDmg;
monstersAmount = monstersA;
monsterSpeed = speed;
monsterHP = hp;
monsterGold = gold;
monsterTemplate = std::make_shared<monster>(this, &texture, hp, monsterSpeed, gold);
released = false;
monstersDied = 0;
monstersDone = 0;
}
wave::~wave()
{
}
void wave::setStartPosition(sf::Vector2f * startPos)
{
}
void wave::drawWave(sf::RenderWindow & window)
{
for (size_t i = 0; i < monsters.size(); ++i)
{
window.draw(*monsters[i]);
}
}
void wave::update()
{
if(!released)
releaseMonsters();
for (size_t i = 0; i < monsters.size(); ++i)
{
monsters[i]->update(); // ew. (*this)[i] => tylko znowu¿ nie powinieneœ dziedziczyæ itd...
}
}
bool wave::died()
{
return (monstersDied == monstersAmount);
}
size_t wave::size()
{
return monsters.size();
}
void wave::removeMonster(monster *m)
{
auto it = std::find_if(monsters.begin(), monsters.end(),
[&](const std::shared_ptr<monster> & sptr) { return sptr.get() == m; });
if (it != monsters.end())
{
monsters.erase(it);
monstersDied++;
}
}
void wave::draw(sf::RenderTarget & target, sf::RenderStates states) const
{
for (size_t i = 0; i < monsters.size(); ++i)
{
target.draw(*monsters[i]);
}
}
std::shared_ptr<monster>& wave::operator[](int index)
{
return monsters[index];
}
void wave::releaseMonsters()
{
timer += game::getInstance()->getTimer();
if (timer >= timePeriod)
{
monsters.push_back(std::make_shared<monster>(this, &texture, monsterHP, monsterSpeed, monsterGold));
timer = sf::Time::Zero;
monstersDone++;
}
if (monstersDone == monstersAmount)
{
released = true;
}
}