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Playground.WinUi3.csproj
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Playground.WinUi3.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows10.0.19041.0</TargetFramework>
<TargetPlatformMinVersion>10.0.17763.0</TargetPlatformMinVersion>
<RootNamespace>Playground.WinUi3</RootNamespace>
<ApplicationManifest>app.manifest</ApplicationManifest>
<Platforms>x86;x64;arm64</Platforms>
<RuntimeIdentifiers>win-x86;win-x64;win-arm64</RuntimeIdentifiers>
<WindowsAppSDKSelfContained>true</WindowsAppSDKSelfContained>
<UseWinUI>true</UseWinUI>
</PropertyGroup>
<ItemGroup>
<None Remove="Views\BlankPage.xaml" />
<None Remove="Views\NewWindow.xaml" />
<None Remove="Views\RegionView.xaml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.WindowsAppSDK" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\MvvmCross\MvvmCross.csproj" />
<ProjectReference Include="..\Playground.Core\Playground.Core.csproj" />
</ItemGroup>
<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored -->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnableMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<Page Update="Views\BlankPage.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Page Update="Views\RegionView.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<Page Update="Views\NewWindow.xaml">
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
</Project>