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RoyalUr.py
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RoyalUr.py
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# FDC # Royal Game of Ur # 0.2.0
import random, time, math, os, sys, pygame
RX = 3; RY = 8
pygame.init()
ROZMIAR = 800,600
pygame.display.set_caption("The Royal Game of Ur")
ekran = pygame.display.set_mode(ROZMIAR)
zegar = pygame.time.Clock()
biały = pygame.color.THECOLORS['white']
czerwony = pygame.color.THECOLORS['red']
czarny = pygame.color.THECOLORS['black']
niebieski = pygame.color.THECOLORS['blue']
zielony = pygame.color.THECOLORS['green']
złoty = pygame.color.THECOLORS['gold']
eresh = pygame.color.Color(0xd9,0xc2,0x52)
ishta = pygame.color.Color(0xad,0x15,0x2e)
ivory = pygame.color.Color(0xf0,0xf0,0xef)
myfont = pygame.font.SysFont("monospace", 16)
mxfont = pygame.font.SysFont("monospace", 32)
tło = "tlo.jpg"; brak = "brak.png"
siat = 64 #siatka
borx = 368 #ramka x (od lewej)
bory = 32 #ramka y (od góry)
vol = 0.8; n=7
##############################################################DEF&CLASS####
def octogram(screen,color,x,y,a):
pygame.draw.polygon(screen,color,((x-a,y-a),(x+a,y-a),(x+a,y+a),(x-a,y+a)))
a=a*1.4142
pygame.draw.polygon(screen,color,((x,y-a),(x-a,y),(x,y+a),(x+a,y)))
def impc(i,cxy,rad,v,t,rev=False): #i-number moving points on a circle!
full=5000; t=int(v*t); t=t%full
points = []
cx=cxy[0]; cy=cxy[1];
for _ in range(i):
x = rad*math.cos(t) + cx;
y = rad*math.sin(t) + cy;
t=t+full//i; t=t%full
points.append((x,y))
return points
def board():
ekran.fill(czarny)
for i in range(8): #gameboard
if(3<i<6): k=0;l=1;
else: k=-1;l=2;
for j in range(k,l):
pygame.draw.rect(ekran,ivory,(borx+j*siat,bory+i*siat,siat-1,siat-1))
for i in range(0,7,3):
if(i==3): k=0;l=2;
else: k=-1;l=2;
for j in range(k,l,2):
octogram(ekran,czarny,borx+j*siat+32,bory+i*siat+32,siat//4)
class Main():
def __init__(self):
self.run = 1
self.mod = 'menu'
def mcheck(self,x,y):
self.mod = 'game_init'
def maluj(self):
board()
label = myfont.render("Click anywhere to start", 7, biały)
ekran.blit(label, (borx-siat-14, bory+siat*8+10))
pygame.display.flip()
class Token(): # żetony
def __init__(self,gracz):
self.id = id(self)
self.x = 0
self.y = 0
self.tx = 0
self.ty = 0
self.pos = -1
self.gracz = gracz
def correct(self,v=10): #KORYGOWANIE (XY)
delta = 0;
if(self.ty<self.y):
self.y=self.y-self.delta(self.y,self.ty,v)
delta=1
elif(self.ty>self.y):
self.y=self.y+self.delta(self.ty,self.y,v)
delta=1
if(self.tx<self.x):
self.x=self.x-self.delta(self.x,self.tx,v)
delta=1
elif(self.tx>self.x):
self.x=self.x+self.delta(self.tx,self.x,v)
delta=1
return delta
def delta(self,k,l,d):
return (((k-l)//d)+((k-l)%10>0))
def maluj(self):
shft=10; bor = 32#20
if self.gracz==1: kolor=ishta
elif self.gracz==2: kolor=eresh
#pygame.draw.rect(ekran,kolor,(self.x+bor,self.y,siat-bor,siat-bor))
pygame.draw.circle(ekran, kolor, (self.x+bor+shft,self.y+bor), bor-shft)
class dice():
def __init__(self):
self.tetr = []
self.d = -1
for i in range(4):
tetr = False
self.tetr.append(tetr)
def losuj(self):
d=0
for i in range(4):
self.tetr[i]=random.choice((False,True))
if(self.tetr[i] is True): d+=1;
self.d=d
return d
def maluj(self,gracz):
y=bory+siat*8; delx=2*siat; centr=borx+siat//2
if(self.d>=0):
for i in range(4):
if(i<2): j=1
else: j=-1
x=centr+(delx+i%2*siat)*j; kolor=biały;
pygame.draw.polygon(ekran,kolor,((x,y),(x-10,y+20),(x+10,y+20)))
if(self.tetr[i] is True):
if(j>0): kolor=czarny#ishta
else: kolor=czarny#eresh
pygame.draw.polygon(ekran,kolor,((x,y),(x-3,y+20),(x+3,y+20)))
y=bory+siat*5; gracz+=1; w=15 #player pointers
if(gracz==1): kolor=ishta
else: kolor = eresh; w=-w;
for i in range(-1,3,2):
x=centr+siat*i
pygame.draw.polygon(ekran,kolor,((x+w,y+20),(x-w,y+30),(x+w,y+40)))
if(self.d<0):
if(gracz==1):
label = myfont.render("Throw for Inanna", 5, ishta); er=-10
else:
label = myfont.render("Throw for Ereshkigal", 5, eresh); er=7
#ekran.blit(label, (centr, bory+siat*8))
else:
label = myfont.render("Go for... "+str(int(self.d)), 5, biały); er=-24
ekran.blit(label, (centr-siat-siat//2-er, bory+siat*8+10))
class Gra():
def __init__(self):
self.row1 = []
self.row2 = []
self.tokeny=[]
for i in range(n):
t = Token(1)
self.row1.append(t)
self.tokeny.append(t)
t = Token(2)
self.tokeny.append(t)
self.row2.append(t)
self.f = 0
self.pos()
self.d=dice()
self.tura=0
self.win1=0
self.win2=0
self.efekty = []
self.dice = Efekt('dice',0,0)
self.efekty.append(self.dice)
def pos(self):
x=64*3; y=bory+64; centr=borx-siat//6
for i in range(n):
if(i<len(self.row1)):
self.row1[i].tx=centr-x
self.row1[i].ty=y+i*49
if(i<len(self.row2)):
self.row2[i].tx=centr+x
self.row2[i].ty=y+i*49
def col(self,mx):
x=64*3; centr=borx-siat//6; mx=mx-20;
if(mx>centr-x and mx<centr-x+siat-20): return 1
elif(mx>centr+x and mx<centr+x+siat-20): return 2
else: return 0
def row(self,my):
y=bory+64;
for i in range(n):
if(my>y+i*49 and my<y+(i+1)*49): return i
return 99 #def beyond the list
def field(self,mx,my):
x=64*3; y=bory+64; centr=borx-siat//6; my=my-siat//2#mx=mx-20;
if(mx>borx-siat and mx<centr+siat+siat):
if(y>bory):
if(mx<borx): x=-1
elif(mx>borx+siat): x=1
else: x=0
for i in range(8):
if(my<siat*(i+1)):
y=i; break;
if(y>64): return None
if(x==0):
pos=y+4
else:
pos=3-y
if(pos<0):
pos=19-y
tok=[elem for i,elem in enumerate(self.tokeny) if elem.pos == pos]
if len(tok) > 0:
if(len(tok)>1):
gracz=(x+3)//2
if(x==0): return None #that shouldn't happen btw.!!
tok=[elem for i,elem in enumerate(tok) if elem.gracz == gracz]
return tok[0]
else: pass
return None
def koryguj(self,v=10):
a=0
for i in range(len(self.tokeny)):
a+=self.tokeny[i].correct(v)
for i in range(len(self.efekty)-1,-1,-1):
if(self.efekty[i].timer<=0):
if(self.efekty[i].gen!='dice'): del(self.efekty[i])
return a
def zwiad(self,token,d,inner=None):
if(inner is not None):
otok=[elem for i,elem in enumerate(self.tokeny) if elem.pos == 7]
if(len(otok) == 0):
return False
else: return True
pos = token.pos + d
if pos > 14: return -1
elif pos==14: return None
else: pass
otok=[elem for i,elem in enumerate(self.tokeny) if elem.pos == pos]
if len(otok) == 0:
otok = None
elif otok[0].gracz==token.gracz or len(otok)>1:
otok = -1
elif pos!=7: otok=otok[0]
else: otok=self.zwiad(token,d+1)
return otok
def widok(self,token,d,idt=None):
print('widok',d,idt)
pos = token.pos + d
gen = ''
if(pos==7 and self.zwiad(token,d,'inner') is True and idt!=-1): pos+=1;
if(pos==14): gen='win'
elif(idt is None or ((pos<4 or pos>11)and idt!=-1)):
if(pos==3 or pos==13): gen='extr'
elif(pos==7 and self.zwiad(token,d,'inner') is not True): gen='sankt'
else: gen='move'
elif(idt==-1):
gen = 'stop'
if(pos>14): pos=14
else: gen='war'
x,y=self.pos_pix(pos,token.gracz)
print(x,y,gen)
e = Efekt(gen,x,y)
self.efekty.append(e)
def pos_pix(self,pos,gracz):
x=64*3; y=bory+64; centr=borx-siat//6
print(pos)
if (pos<4 or pos>11) :
if gracz==1 : tx=-1
elif gracz==2 : tx=1
tx=centr+siat*tx
if(pos<4): ty=y+siat*(2-pos)
else: ty=y+siat*(18-pos)
else:
tx=centr
ty=y+siat*(pos-5)
return tx,ty
def ruch(self,token,d):
while(token.x!=token.tx or token.ty!=token.y):
token.correct()
#self.koryguj()
self.maluj()
if(d==0): return
time.sleep(0.1)
x=64*3; y=bory+64; centr=borx-siat//6
pos = token.pos + 1
print(pos)
if (pos<4 or pos>11) :
if token.gracz==1 : tx=-1
elif token.gracz==2 : tx=1
tx=centr+siat*tx
if(pos<4): ty=y+siat*(2-pos)
else: ty=y+siat*(18-pos)
else:
tx=centr
ty=y+siat*(pos-5)
token.tx=tx
token.ty=ty
token.pos=pos
self.ruch(token,d-1)
def init_ruch(self,token,d,otok=None,war=False):
print(otok)
npos=token.pos+d
if(npos==7): #jump over the sactuary?
if(self.zwiad(token,d,'yes')): d+=1;
if(otok is not None):
if(otok.pos==npos and 3<npos<12): war=True
print(war)
if(war==True and otok.gracz==1): self.zbij(otok)
self.ruch(token,d)
if(war==True and otok.gracz==2): self.zbij(otok)
def zbij(self,token):
token.pos=-1
if(token.gracz==1): self.row1.append(token)
if(token.gracz==2): self.row2.append(token)
self.pos()
def remove(self,token):
if(token.gracz==1):
inx=[i for i,elem in enumerate(self.row1) if elem.id == token.id]
del self.row1[inx[0]]
else:
inx=[i for i,elem in enumerate(self.row2) if elem.id == token.id]
del self.row2[inx[0]]
self.pos()
def end(self,token=None):
self.d.d=-1
if(token is not None):
if(token.pos!=3 and token.pos!=7 and token.pos!=13):
self.tura=(self.tura+1)%2
elif(token==7):
pass
else: self.tura=(self.tura+1)%2
self.dice.up=(self.dice.up+1)%2
def losuj(self):
d=self.d.losuj()
return d
def sign(self,case):
if case==0: pass #zero throw
elif case==1: pass #no moves
elif case==2: pass #extra turn
elif case==3: pass #sanctuary
elif case==4: pass #finish
elif case==5: pass #fight
def win(self,delta):
if delta == 0:
for i in range(len(self.tokeny)-1,-1,-1):
if self.tokeny[i].pos==14:
if(self.tokeny[i].gracz==1): self.win1+=1
else: self.win2=self.win2+1
del(self.tokeny[i])
if(self.win2==n):
b="Ereshkigal"; kolor=eresh; er=200; print(b)
elif(self.win1==n):
b="Inanna"; kolor=ishta; er=169; print(b)
else: return 0;
(x,y)=ROZMIAR
ekran.fill(kolor)
octogram(ekran,czarny,x//2,y//2,256)
label = mxfont.render("Glory to "+b+"!!", 32, kolor)
ekran.blit(label, (x//2-er,y//2))
pygame.display.flip()
time.sleep(3); return 1;
def maluj(self): #graphics
ekran.fill(czarny)
for i in range(8): #gameboard
if(3<i<6): k=0;l=1;
else: k=-1;l=2;
for j in range(k,l):
pygame.draw.rect(ekran,ivory,(borx+j*siat,bory+i*siat,siat-1,siat-1))
for i in range(0,7,3):
if(i==3): k=0;l=2;
else: k=-1;l=2;
for j in range(k,l,2):
octogram(ekran,czarny,borx+j*siat+32,bory+i*siat+32,siat//4)
for i in range(len(self.tokeny)):
self.tokeny[i].maluj() #tokens
self.d.maluj(self.tura) #dices
for i in range(len(self.efekty)):
self.efekty[i].maluj() #effects
pygame.display.flip()
class Efekt():
def __init__(self,gen,x=ROZMIAR[0]//2,y=ROZMIAR[1]//2):
self.id=id(self)
self.x = x+siat//2+siat//8+2
self.y = y+siat//2
self.gen=gen
self.up = 1
self.flash = 0
if(gen=='stop' or gen=='move'):
self.timer=900; self.flash=200;
elif(gen=='dice'): self.timer=3
else: self.timer=900; self.flash=200;
def maluj(self):
x=self.x; y=self.y
self.timer-=1
if(self.flash>0):
if(self.timer%self.flash==0): self.up+=1; self.up=self.up%2
if(self.up):
if(self.gen=='stop'):
x+=3; pygame.draw.circle(ekran,czerwony,(x,y),13)
pygame.draw.rect(ekran,biały,(x-10,y-4,19,7))
elif(self.gen=='move'):
pygame.draw.polygon(ekran,zielony,((x,y+3),(x+7,y-20),(x-7,y-20)))
elif(self.gen=='extr'):
octogram(ekran,niebieski,x,y,10)
pygame.draw.polygon(ekran,zielony,((x,y),(x+7,y-20),(x-7,y-20)))
#pygame.draw.polygon(ekran,zielony,((x,y),(x+10,y-20),(x-10,y-20)))
#pygame.draw.polygon(ekran,niebieski,((x,y-10),(x+10,y-30),(x-10,y-30)))
elif(self.gen=='war'):
pygame.draw.polygon(ekran,czerwony,((x,y),(x+7,y-20),(x-7,y-20)))
pygame.draw.polygon(ekran,czerwony,((x,y-10),(x+7,y-30),(x-7,y-30)))
elif(self.gen=='sankt'):
octogram(ekran,czerwony,x,y,13)
pygame.draw.polygon(ekran,zielony,((x,y),(x+7,y-20),(x-7,y-20)))
#pygame.draw.polygon(ekran,niebieski,((x,y-10),(x+10,y-30),(x-10,y-30)))
elif(self.gen=='win'):
octogram(ekran,czerwony,x,y,13)
elif(self.gen=='dice'):
self.timer+=2
p0 = impc(4,(x,y),32,0.013,self.timer)
for i in range(len(p0)):
xys= impc(3,p0[i],14,0.02,self.timer)
pygame.draw.polygon(ekran,czarny,xys)
xys= impc(3,p0[i],12,0.02,self.timer)
pygame.draw.polygon(ekran,biały,xys)
###################################################################MAIN#######
main = Main(); mbr=0;
while main.run:
for zdarzenie in pygame.event.get():
if zdarzenie.type == pygame.QUIT:
pygame.display.quit()
pygame.quit()
sys.exit()
(x,y)=pygame.mouse.get_pos()
m=pygame.mouse.get_pressed()
if main.mod=='menu':
main.maluj()
if(m==(0,0,0)): mbr=0;
if(mbr==0):
if(m[0]==True):
main.mcheck(x,y)
mbr=1
if main.mod=='game_init':
g=Gra(); d=-1
main.mod='game'
if main.mod=='game':
g.maluj()
a=g.koryguj()
g.dice.x,g.dice.y=(x,y)
if(m==(0,0,0)): mbr=0;
if(mbr==0):
if(m[0]==True or m[2]==True):
#print(x,y)
if(d<0): #time to throw a dice!
g.dice.up=(g.dice.up+1)%2
d=g.losuj()
print(d)
if(d==0): d=-1; g.sign(0); g.end() #if 0 is rolled
else: #if there's no move to perform
b=d; d=-1;
for i in range(len(g.tokeny)):
if(g.tokeny[i].gracz==g.tura+1):
a=g.zwiad(g.tokeny[i],b)
if(a!=-1): d=b; break;
if(d<0): g.sign(1); g.end()
else: #time to select a champion!
if(g.col(x)==1 and g.tura==0): #from column 1
tok=g.row(y)
if(tok<len(g.row1)):
print(tok," 1")
tok=g.row1[tok]
target=g.zwiad(tok,d)
if(m[2]):
g.widok(tok,d,target)
elif(target is not -1):
g.remove(tok)
g.init_ruch(tok,d)
d=-1
g.end(tok)
elif(g.col(x)==2 and g.tura==1): #from column 2
tok=g.row(y)
if(tok<len(g.row2)):
print(tok,"2")
tok=g.row2[tok]
target=g.zwiad(tok,d)
if(m[2]):
g.widok(tok,d,target)
elif(target is not -1):
g.remove(tok)
g.init_ruch(tok,d)
d=-1
g.end(tok)
else: #from the board
tok=g.field(x,y)
if tok is not None:
if(tok.gracz==g.tura+1):
target=g.zwiad(tok,d)
if(m[2]):
g.widok(tok,d,target)
elif(target is not -1):
g.init_ruch(tok,d,target)
d=-1
g.end(tok)
mbr=1
if(g.win(a)): main.mod='menu';
#todo
#SOUND
#MESSAGES
#AI #OPT #EXT