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Improve tile load performance #138

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gkjohnson opened this issue Dec 12, 2020 · 3 comments
Closed

Improve tile load performance #138

gkjohnson opened this issue Dec 12, 2020 · 3 comments
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@gkjohnson
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Both the parseQueue and downloadQueue operate independently and beginning both seem to have a large overhead. Parsing a GTLF file incurs a performance hit and starting a fetch can also incur a significant hit. Because both queues operate independently it's possible for both to queues to start all tasks on a single frame. Instead it might be best if a maximum amount of tasks is allowed to be started between them on a single frame or a maximum amount of allowed milliseconds.

@gkjohnson
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Starting and processing "fetch" calls seems to incur some amount of overhead. Perhaps the fetches could be run in a WebWorker?

@gkjohnson
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A Cesium write up on a variety of other techniques to improve the load experience:

https://cesium.com/blog/2019/05/07/faster-3d-tiles/

@gkjohnson
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gkjohnson commented Dec 25, 2023

Closing in favor of #424, #376, #91

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