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BufferingTargetWrapper.cs
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BufferingTargetWrapper.cs
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//
// Copyright (c) 2004-2019 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// * Neither the name of Jaroslaw Kowalski nor the names of its
// contributors may be used to endorse or promote products derived from this
// software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
// THE POSSIBILITY OF SUCH DAMAGE.
//
namespace NLog.Targets.Wrappers
{
using System;
using System.ComponentModel;
using System.Threading;
using NLog.Common;
using NLog.Internal;
/// <summary>
/// A target that buffers log events and sends them in batches to the wrapped target.
/// </summary>
/// <seealso href="https://github.com/nlog/nlog/wiki/BufferingWrapper-target">Documentation on NLog Wiki</seealso>
[Target("BufferingWrapper", IsWrapper = true)]
public class BufferingTargetWrapper : WrapperTargetBase
{
private LogEventInfoBuffer _buffer;
private Timer _flushTimer;
private readonly object _lockObject = new object();
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
public BufferingTargetWrapper()
: this(null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
/// <param name="name">Name of the target.</param>
/// <param name="wrappedTarget">The wrapped target.</param>
public BufferingTargetWrapper(string name, Target wrappedTarget)
: this(wrappedTarget)
{
Name = name;
}
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
/// <param name="wrappedTarget">The wrapped target.</param>
public BufferingTargetWrapper(Target wrappedTarget)
: this(wrappedTarget, 100)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
/// <param name="wrappedTarget">The wrapped target.</param>
/// <param name="bufferSize">Size of the buffer.</param>
public BufferingTargetWrapper(Target wrappedTarget, int bufferSize)
: this(wrappedTarget, bufferSize, -1)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
/// <param name="wrappedTarget">The wrapped target.</param>
/// <param name="bufferSize">Size of the buffer.</param>
/// <param name="flushTimeout">The flush timeout.</param>
public BufferingTargetWrapper(Target wrappedTarget, int bufferSize, int flushTimeout)
: this(wrappedTarget, bufferSize, flushTimeout, BufferingTargetWrapperOverflowAction.Flush)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="BufferingTargetWrapper" /> class.
/// </summary>
/// <param name="wrappedTarget">The wrapped target.</param>
/// <param name="bufferSize">Size of the buffer.</param>
/// <param name="flushTimeout">The flush timeout.</param>
/// <param name="overflowAction">The aciton to take when the buffer overflows.</param>
public BufferingTargetWrapper(Target wrappedTarget, int bufferSize, int flushTimeout, BufferingTargetWrapperOverflowAction overflowAction)
{
WrappedTarget = wrappedTarget;
BufferSize = bufferSize;
FlushTimeout = flushTimeout;
SlidingTimeout = true;
OverflowAction = overflowAction;
}
/// <summary>
/// Gets or sets the number of log events to be buffered.
/// </summary>
/// <docgen category='Buffering Options' order='100' />
[DefaultValue(100)]
public int BufferSize { get; set; }
/// <summary>
/// Gets or sets the timeout (in milliseconds) after which the contents of buffer will be flushed
/// if there's no write in the specified period of time. Use -1 to disable timed flushes.
/// </summary>
/// <docgen category='Buffering Options' order='100' />
[DefaultValue(-1)]
public int FlushTimeout { get; set; }
/// <summary>
/// Gets or sets a value indicating whether to use sliding timeout.
/// </summary>
/// <remarks>
/// This value determines how the inactivity period is determined. If sliding timeout is enabled,
/// the inactivity timer is reset after each write, if it is disabled - inactivity timer will
/// count from the first event written to the buffer.
/// </remarks>
/// <docgen category='Buffering Options' order='100' />
[DefaultValue(true)]
public bool SlidingTimeout { get; set; }
/// <summary>
/// Gets or sets the action to take if the buffer overflows.
/// </summary>
/// <remarks>
/// Setting to <see cref="BufferingTargetWrapperOverflowAction.Discard"/> will replace the
/// oldest event with new events without sending events down to the wrapped target, and
/// setting to <see cref="BufferingTargetWrapperOverflowAction.Flush"/> will flush the
/// entire buffer to the wrapped target.
/// </remarks>
/// <docgen category='Buffering Options' order='100' />
[DefaultValue("Flush")]
public BufferingTargetWrapperOverflowAction OverflowAction { get; set; }
/// <summary>
/// Flushes pending events in the buffer (if any), followed by flushing the WrappedTarget.
/// </summary>
/// <param name="asyncContinuation">The asynchronous continuation.</param>
protected override void FlushAsync(AsyncContinuation asyncContinuation)
{
WriteEventsInBuffer("Flush Async");
base.FlushAsync(asyncContinuation);
}
/// <summary>
/// Initializes the target.
/// </summary>
protected override void InitializeTarget()
{
base.InitializeTarget();
_buffer = new LogEventInfoBuffer(BufferSize, false, 0);
InternalLogger.Trace("BufferingWrapper(Name={0}): Create Timer", Name);
_flushTimer = new Timer(FlushCallback, null, Timeout.Infinite, Timeout.Infinite);
}
/// <summary>
/// Closes the target by flushing pending events in the buffer (if any).
/// </summary>
protected override void CloseTarget()
{
var currentTimer = _flushTimer;
if (currentTimer != null)
{
_flushTimer = null;
if (currentTimer.WaitForDispose(TimeSpan.FromSeconds(1)))
{
WriteEventsInBuffer("Closing Target");
}
}
base.CloseTarget();
}
/// <summary>
/// Adds the specified log event to the buffer and flushes
/// the buffer in case the buffer gets full.
/// </summary>
/// <param name="logEvent">The log event.</param>
protected override void Write(AsyncLogEventInfo logEvent)
{
PrecalculateVolatileLayouts(logEvent.LogEvent);
int count = _buffer.Append(logEvent);
if (count >= BufferSize)
{
// If the OverflowAction action is set to "Discard", the buffer will automatically
// roll over the oldest item.
if (OverflowAction == BufferingTargetWrapperOverflowAction.Flush)
{
WriteEventsInBuffer("Exceeding BufferSize");
}
}
else
{
if (FlushTimeout > 0 && (SlidingTimeout || count == 1))
{
// reset the timer on first item added to the buffer or whenever SlidingTimeout is set to true
_flushTimer.Change(FlushTimeout, -1);
}
}
}
private void FlushCallback(object state)
{
bool lockTaken = false;
try
{
int timeoutMilliseconds = Math.Min(FlushTimeout / 2, 100);
lockTaken = Monitor.TryEnter(_lockObject, timeoutMilliseconds);
if (lockTaken)
{
if (_flushTimer == null)
return;
WriteEventsInBuffer(null);
}
else
{
if (_buffer.Count > 0)
_flushTimer?.Change(FlushTimeout, -1); // Schedule new retry timer
}
}
catch (Exception exception)
{
InternalLogger.Error(exception, "BufferingWrapper(Name={0}): Error in flush procedure.", Name);
if (exception.MustBeRethrownImmediately())
{
throw; // Throwing exceptions here will crash the entire application (.NET 2.0 behavior)
}
}
finally
{
if (lockTaken)
{
Monitor.Exit(_lockObject);
}
}
}
private void WriteEventsInBuffer(string reason)
{
if (WrappedTarget == null)
{
InternalLogger.Error("BufferingWrapper(Name={0}): WrappedTarget is NULL", Name);
return;
}
lock (_lockObject)
{
AsyncLogEventInfo[] logEvents = _buffer.GetEventsAndClear();
if (logEvents.Length > 0)
{
if (reason != null)
InternalLogger.Trace("BufferingWrapper(Name={0}): Writing {1} events ({2})", Name, logEvents.Length, reason);
WrappedTarget.WriteAsyncLogEvents(logEvents);
}
}
}
}
}