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FilmScratchProcessor.lua
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FilmScratchProcessor.lua
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--[[
Title: Film Scratch Post processor effect.
Author(s): refactored by LiXizhi from clayman's orginal implementation.
Date: 2010/7/24
Desc:
Use Lib:
-------------------------------------------------------
NPL.load("(gl)script/ide/Effect/filmScratchProcessor.lua");
-- call this to start
commonlib.ps.filmScratch.Initialize();
commonlib.ps.filmScratch.StartEffect();
-- call this to stop
commonlib.ps.filmScratch.EndEffect();
-------------------------------------------------------
]]
NPL.load("(gl)script/ide/PostProcessor.lua");
NPL.load("(gl)script/ide/timer.lua");
local filmScratch = commonlib.gettable("commonlib.ps.filmScratch");
--render target size
filmScratch.rtWidth = 512;
filmScratch.rtHeight = 512;
filmScratch.verticalScanSpeed = 0.005; -- [0.001,0.1] works fine
filmScratch.horizontalScanSpeed = 0.005; -- [0.001,0.1] works fine
filmScratch.verticalOffset = 0;
filmScratch.horizontalOffset = 0;
filmScratch.noiseTextureName = "Texture/Effect/filmScratchNoise.dds";
filmScratch.scratchAmount = 0.8;
filmScratch.scratchPersistence = 15;
filmScratch.sourceTexture = nil;
filmScratch.updateFreq = 0.05;
--public function: call this once to initialize
function filmScratch.Initialize()
--load effect and texture
filmScratch.effect = ParaAsset.LoadEffectFile("filmScratch","script/ide/Effect/Shaders/filmScratch.fx");
filmScratch.noiseTexture = ParaAsset.LoadTexture("fsNoiseTexture",filmScratch.noiseTextureName,1);
end
-- start applying the effect
-- @param bAnimate: true to animate
function filmScratch.StartEffect(bAnimate)
if(bAnimate == nil) then
bAnimate = true;
end
commonlib.ps.filmScratch.Animate(bAnimate);
commonlib.ps.EnablePostProcessing(true,commonlib.ps.filmScratch.Process);
end
-- end effect.
function filmScratch.EndEffect()
commonlib.ps.filmScratch.Animate(false);
commonlib.ps.EnablePostProcessing(false);
end
function filmScratch.Process()
if(filmScratch.sourceTexture == nil)then
filmScratch.CreateRenderTarget();
end
--copy back buffer to texture;
local sourceRT = ParaEngine.GetRenderTarget();
ParaEngine.StretchRect(sourceRT,filmScratch.sourceTexture);
local effect = filmScratch.effect;
ParaEngine.SetRenderTarget(sourceRT);
ParaEngine.SetVertexDeclaration(0);
if(effect:Begin())then
local effectParams = effect:GetParamBlock();
effectParams:SetTextureObj(0,filmScratch.sourceTexture);
effectParams:SetTextureObj(1,filmScratch.noiseTexture);
effectParams:SetFloat("side",filmScratch.horizontalOffset);
effectParams:SetFloat("scanLine",filmScratch.verticalOffset);
effect:CommitChanges();
effect:BeginPass(0);
ParaEngine.DrawQuad();
effect:EndPass();
effect:End();
end
end
-- start/stop animating shader parameters.
function filmScratch.Animate(isActive)
filmScratch.timer = filmScratch.timer or commonlib.Timer:new({callbackFunc = filmScratch.Update})
if(isActive)then
filmScratch.timer:Change(10, filmScratch.updateFreq*1000);
else
filmScratch.timer:Change();
end
end
function filmScratch.SetScratchAmount(scratchAmount)
filmScratch.scratchAmount = scratchAmount;
if(filmScratch.effect ~= nil)then
local params = motionBlur.effect:GetParamBlock();
params:SetFloat("scratchAmount",scratchAmount);
end
end
function filmScratch.SetScratchPersistence(persistence)
filmScratch.scratchPersistence = persistence;
if(filmScratch.effect ~= nil)then
local params = motionBlur.effect:GetParamBlock();
params:SetFloat("ScratchPersistence",persistence);
end
end
--private function: update scratch position during a timer
function filmScratch.Update()
filmScratch.verticalOffset = filmScratch.verticalOffset + filmScratch.verticalScanSpeed*filmScratch.updateFreq;
if(filmScratch.verticalOffset > 2) then
filmScratch.verticalOffset = filmScratch.verticalOffset -1;
end
filmScratch.horizontalOffset = filmScratch.horizontalOffset + filmScratch.horizontalScanSpeed*filmScratch.updateFreq;
if(filmScratch.horizontalOffset > 2) then
filmScratch.horizontalOffset = filmScratch.horizontalOffset -1;
end
end
function filmScratch.CreateRenderTarget()
filmScratch.sourceTexture = ParaAsset.LoadTexture("fsSourceTex","fsSourceTex",0);
filmScratch.sourceTexture:SetSize(filmScratch.rtWidth,filmScratch.rtHeight);
end