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I'm not sure if this is the right place to post this. I am struggling with this error in my custom C++ game engine's implementation's of Physx4.1 SDK. Do I Just define NDEBUG or am I doing something wrong? I apologize for my inexperience, I am very much a beginner when it comes to implementing libraries.
Thank you so much for the help, I am extremely grateful.
The text was updated successfully, but these errors were encountered:
Check your configuration pre-processor defines, there should be just one of the defines. In your project where you include physx headers, you should have one of those defines.
I had to add it to the Preprocessor Definitions in Visual Studio when in Release Mode. There may be a better way, but I could not find any other half-decent solution.
I'm not sure if this is the right place to post this. I am struggling with this error in my custom C++ game engine's implementation's of Physx4.1 SDK. Do I Just define NDEBUG or am I doing something wrong? I apologize for my inexperience, I am very much a beginner when it comes to implementing libraries.
Thank you so much for the help, I am extremely grateful.
The text was updated successfully, but these errors were encountered: