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Silent Hill 2: Enhanced Edition - The games original distance based fog does not appear #293
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d3d9.log Finally gotten myself the debug build of remix so I can start testing these things again. Here are the three logs as requested |
SH2_FogRender_&_TimeCrashLogs.zip New logs, previous ones were done incorrectly. |
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you! |
Describe the bug
The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distances, these distances also change during gameplay depending on the scenes, so a hard set forced value via remix won’t work either, needs to be able to detect original distance fog. The remapping options in remix also do not seem to have any effect.
Issue is present in every version of remix.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The text was updated successfully, but these errors were encountered: