You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When you first open the application (playMode does not matter) and close the tab menu no target is spawned. In order to spawn the first red target you have to left click once. It seems as if this target should just appear without clicking, but I want to verify this before "fixing" the issue.
The text was updated successfully, but these errors were encountered:
Looking a bit deeper here, it seems that this may be intentional. In the Experiment::onInit() we set the m_app->presentationState to PresentationState::initial which seems to just wait for a click to move on to the next state...
Yes, this was an intentional design decision. The text that appears prior to the first target is meant to instruct you how to being the experiment. If it's unclear we should fix that text. If the text blends in too much, maybe we should change the colors.
Since this seems to be more related to how we communicate how to play to the user I am going to close this issue in favor of another issue regarding documenting player instructions.
When you first open the application (playMode does not matter) and close the tab menu no target is spawned. In order to spawn the first red target you have to left click once. It seems as if this target should just appear without clicking, but I want to verify this before "fixing" the issue.
The text was updated successfully, but these errors were encountered: