-
Notifications
You must be signed in to change notification settings - Fork 194
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Scattering doesnt work for more complex scenarios #207
Comments
Just checked more, interesting that also with street_canyon scene, scene.add(Transmitter(name="tx", position=[10*d,25*d,d/3]))
scene.add(Receiver(name="rx", position=[10.2*d,25*d,d/3])) which is outside the scene, we have a scattering path scene.add(Transmitter(name="tx", position=[-2*d,0*d,15*d]))
scene.add(Receiver(name="rx", position=[-2.2*d,0*d,15*d])) we have the same error. |
Hi, I cannot reproduce this error with the latest version of Sionna. Are you using version 0.15.1? It seems that you are having the same issue as #174 |
Yes, Thank you very much. |
Hi, To configure the properties of radio materials, you'll need to use the Sionna API (not Blender), and to specifically modify each radio material whose properties you wish to change. For instance, if you're looking to modify the scattering coefficients for all radio materials within a scene, you can execute the following code snippet:
The |
Thank you very much. So, does this mean that now we could do sensing with Sionna? |
I think that you could do sensing with Sionna. |
Okay, Thank you very much |
Hi, I am just guessing, but it could be because the phases of the scattered paths are chosen at random. You would need to modify a line in the source code to avoid that this happens or might want to try to set TensorFlow’s random seed to the same value just before calling the function to compute the paths. If this does not work, you would need to paste the code for a minimal example. |
I am not sure if I understand your last comment:
The |
Hi,
|
Can you try this with release v0.16? |
Hi again, I tried it in my code, didn't work. Nevertheless, a workaround is to manually move the objects and observe how the CIR changes without relying on the apply_doppler function :) |
Hi, adding velocity vectors to individual objects is a feature that we might consider for a future Sionna release. |
Hi, |
Hi, |
Hi, There is no path ID that uniquely identifies paths. To uniquely identify paths, you might consider using their angle of arrival and departure (properties Hope this helps. |
Thank you very much, |
I was excited to see that you added scattering to Sionna. But it only works with the tutorial example.
But using another scene such as Munich when Scattering =True , it just doesn't work.
I see the following error:
Just change the scene to street_canyon , you will see there is a scattering path but with
The text was updated successfully, but these errors were encountered: