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Should close window when world be disposed #10

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desenvolvedorindie opened this issue May 31, 2017 · 1 comment
Open

Should close window when world be disposed #10

desenvolvedorindie opened this issue May 31, 2017 · 1 comment

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@desenvolvedorindie
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When world.dispose() is called should close the EntityTrackerMainWindow.
I think entityTrackerMainWindow.disconnected() shold be called too.

EntityTracker {
   ...
   @Override
   public void disposed() {
      updateListener.disposed();
   }

}

WorldUpdateListener {
   ...
   void disposed();
}

EntityTrackerMainWindow {
   ...
   @Override
   public void disposed() {
      frame.disposed();
      disconnected();
   }

}

I think something like this

@Namek
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Namek commented Oct 16, 2017

You may be right, however I work on another branch so I think this is rather older issue.

Sorry for taking so long to response. The project is paused for now.

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