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When world.dispose() is called should close the EntityTrackerMainWindow. I think entityTrackerMainWindow.disconnected() shold be called too.
EntityTracker { ... @Override public void disposed() { updateListener.disposed(); } } WorldUpdateListener { ... void disposed(); } EntityTrackerMainWindow { ... @Override public void disposed() { frame.disposed(); disconnected(); } }
I think something like this
The text was updated successfully, but these errors were encountered:
You may be right, however I work on another branch so I think this is rather older issue.
Sorry for taking so long to response. The project is paused for now.
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When world.dispose() is called should close the EntityTrackerMainWindow.
I think entityTrackerMainWindow.disconnected() shold be called too.
I think something like this
The text was updated successfully, but these errors were encountered: