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3DEngine.h
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3DEngine.h
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#pragma once
#include "stdafx.h"
#include "Camera.h"
#include "Castle.h"
class C3DEngine
{
public:
//--- 3D engine instance retrieval
static C3DEngine *GetInstance(void) {return(g_pRendererInstance);}
//--- Application setup/shutdown
virtual void Setup(HWND hWnd) {}
virtual void Shutdown(void) {}
//--- Update/render
virtual void Update(float fDT, Camera camera) {}
virtual void Render(unsigned int u32Width, unsigned int u32Height, Camera camera, Castle *castle, bool texON, bool readyForRedraw) {}
//--- Events notifications
//virtual void MouseWheel(float fIncrement) {}
virtual void MouseMove(POINT Pos) {}
//virtual void LButtonDown(POINT Pos) {}
//virtual void LButtonUp(POINT Pos) {}
//virtual void RButtonDown(POINT Pos) {}
//virtual void RButtonUp(POINT Pos) {}
virtual void KeyDown(int s32VirtualKey) {}
//virtual void KeyUp(int s32VirtualKey){}
protected:
//--- Constructor
C3DEngine() {g_pRendererInstance = this;}
private:
//--- Reference to 3D engine
static C3DEngine *g_pRendererInstance;
};