Zombie'ish entities glitching through walls on kill. #53
Comments
Not really sure why this would be happening, since there isn't any code that changes the placement of the entity, unless you're using an old version. |
@Nathat23 we are using your very latest build. (Always with the very latest commit you push). |
My theory on this is that the "safe spawn" mechanic for zombies are preventing them to be spawned in a wall, and overcorrecting into the next block over, or above. |
i would guess that @JamieSinn s theory is correct. so its like an inaccuracy or too much accuracy (double values used) that causes this issue. i also experienced that with a different setup on the trap (slabs, iron bars basically less full blocks) it seems as if the glitching happens less often. |
Awesome, thanks for the information @Gluupor |
Changed exp calculation and added an option for exp scaling on multiply exp; fixed #53
Brief Description:
pig zombies, zombie villagers and regular zombies glitch through walls when killed while stacked
Instructions:
have a stack of the above mentioned and kill them close to a wall
How many times did you recreate this?:
at least 10 times
Result:
the amount of mobs die as defined in the stackmob plugin and sometimes the remaining stack glitches through a wall
Expected Result:
mobs to stay in place like any other mob does (this does infact not happen to any of the other mobs)
Evidence:
Before:
https://i.imgur.com/m1QDvFy.png
After:
https://i.imgur.com/CVAy7cx.png
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